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  #121  
Old October 26th, 2003, 09:38 PM

JLS JLS is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by PsychoTechFreak:
Aaron did not mention high events directly, but indirectly as an affirmation to my observations. In simultaneous I have seen no high and catastrophic events effects at (first) HW
What I am not quite sure about is if this goes for the AI also, because he talked about the players HW. [/QB]
Agreed and I believe this High/Cat HW protection also applies to the AI as well
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  #122  
Old October 26th, 2003, 09:43 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

I have inserted the original mail into my Last post, just in case of my language ability could have failed on this important issue.
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  #123  
Old October 27th, 2003, 07:05 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

I assume that captured 1st HWs would be not protected by this rule, because they are nobodies 1st HW any more. So, if you see a HW exploding, next question would be if it has been a captured one.
What happens if a captured HW would be taken back by the origin race? I don't think so.
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  #124  
Old October 27th, 2003, 07:10 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

Once the HW changes control (either to another race or being glassed, under no control), it loses HW status. It can still have the "homeworld" colony type, but that is meaningless.
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  #125  
Old October 27th, 2003, 11:32 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by JLS:
That is a good question.

If one was to capture another Races Home World and then wanted to [set colony type] to a Mining Colony from Home World thru [f5 Colonies menu], would se4 allow this?
Nope, tested this recently: Message came up "you cannot change the type of your homeworld" or similar.

And some bad news for the AI , the HW saver seems to be ONLY for the human player. I tested some more 2 system NoAI simultaneous games with high event frequency where the star destroying event usually appears within the first 5-8 years. I am always alone after about 5-8 years, send a scout to the other system and it is destroyed. Once I have captured the AIs Homeworld at 2404.1 (tested with F5 if I can change the type, was not possible), and the system star exploded in 2405.0, that means, the AI scientists predicted the event at 2402.0 (the earliest possible event).
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  #126  
Old October 28th, 2003, 02:50 AM

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Default Re: Are homeplanets affected by high/catastrophic events?

That is a good question.

If one was to capture another Races Home World and then wanted to [set colony type] to a Mining Colony from Home World thru [f5 Colonies menu], would se4 allow this?
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  #127  
Old October 28th, 2003, 09:20 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

I also have seen a Human Players Home System blow up from a Star Destroyed but that was Standard movement not Simultaneous

PTF I think there is a lot of testimonial on this thread that Players have seen the STAR DESTROYED Event effect both Human Players and the AI Home System. Some of the players where SJ, Fyron, JLS, Jake Monroe and me.

Isnt there a scenario that the Human Players Home System does blow up by a Star Destroyed?

I also concur with you and JLS tests that Home Worlds only are NOT effected by High and Cat events.

[ October 28, 2003, 16:14: Message edited by: Grand Lord Vito ]
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  #128  
Old October 28th, 2003, 10:16 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by Grand Lord Vito:
I also have seen a Human Players Home System blow up from a Star Destroyed but that was Standard movement not Simultaneous
It's exactly what I have mentioned a few Posts before, the human player 1st homeworld is excluded from high/cat events ONLY in simultaneous. With standard movement I see the star destroying events in the players HW system within the first 8 years in a 2 system, high event freq. setup.

This is what longterm simulations have shown for high/cat events:

Simultaneous movement:
Human Players 1st HW = NEVER
AI's races HW = YES


Turn based movement:
Human Players 1st HW = YES
AI's races HW = YES

This is status of the current Version, keep in mind Aaron said the players' HW has not been save in the early Versions. OTOH, he also mentioned it would be the same for turn based and simultaneous, which can not be affirmed for turn based, so I would say it is not intended (bug).

[ October 28, 2003, 20:17: Message edited by: PsychoTechFreak ]
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  #129  
Old January 13th, 2005, 11:01 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

Just to destroy any conlusions you guys have made about this, in our current PBW Game "Shalex" I am playing the Earth Alliance and I have received the "Star Destroyed" event for my Home System. I have an absolutely appauling start position on the map, being cornered and having empty systems next to my home system so I actually only have 2 Systems in total currently. (ouch!)
This is obviously a simultaneous movement game, I am a human player and the event occured in my Homeworld/starting system. I am currently desperately creating 3 fleets to ensure the survival of my race, I am heading to the systems of my allies (far away, so using long range ships with solar collectors)
I was blessed with a Colony research so have the option to colonise the planets that my Ally can't :< A long shot but I hope my empire survives, I am leading majorly in tech's so falling back a few turns with that isn't a big deal. Just need to make replacement mining/refining colonies to support my prometheus light cruisers.

Anyways point being, Human Player homeworlds have NO protection.
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  #130  
Old January 13th, 2005, 11:02 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

I guess I should mention that this was SEIV Gold 1.91, no mods other then purely graphical ones.
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