|
|
|
|
|
January 7th, 2004, 11:38 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Ryan Eye MP Game (thread name changed)
Reading a bit more I started to wonder if it was the host that caused stale turns. Did you get too quick hosts or did stale turns appear at other times as well? I didn't get a clear picture of the problem.
The stale turns could be the result of someone accidentally inspecting another players turn (use passwords to avoid this) or a player inspecting his turn a second time and hosting kicks in while he is changing it.
|
January 8th, 2004, 02:11 AM
|
First Lieutenant
|
|
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ryan Eye MP Game (thread name changed)
Quote:
Originally posted by Kristoffer O:
Reading a bit more I started to wonder if it was the host that caused stale turns. Did you get too quick hosts or did stale turns appear at other times as well? I didn't get a clear picture of the problem.
The stale turns could be the result of someone accidentally inspecting another players turn (use passwords to avoid this) or a player inspecting his turn a second time and hosting kicks in while he is changing it.
|
It doesn't look this way. Here's what I've observed. To make it clear further, when I'm saying that the turn have not been done, I don't refer to the "stale turn", but to the indicator in the connect screen that displays that your nation has not done current turn yet.
I've completed a turn and most players have already done their too. There was around 4 hours until the next hosting. I've connected couple of hours later and saw that the turn number has increased by one and most of players (including myself) have not done their turns (meaning their current turns), results of the turn reflected what I was expected, so I did the next turn. That was in the evening. In the morning the turn number has increased again and it was showing that I needed to do a turn. Results of the previous turn matched what I did (well, plus/minus PRNG issues), so I did yet another turn. So I've seen 2 hostings in about 10 hours (and I got 2 turn results) and I've also seen the connect screen displaying 2 hours until hosting while 80% of nation didn't have their turns submitted yet.
I hope this information may help.
Alex.
|
January 8th, 2004, 02:18 AM
|
First Lieutenant
|
|
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ryan Eye MP Game (thread name changed)
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by SurvivalistMerc:
I third the midnight autohost. I didn't realize that it would autohost at midnight again if everyone did their durn late.
|
I apologize. I was told it wouldnt do that. Im not sure what might have caused it so I will gladly remove one or the other option as people wish. Don't feel sorry about that Gandalf, it wasn't your fault, and we appreciate you hosting the game and some misshaps are expected in the first game. Most of the players are newbies, so we should just look at this game as on learning experience.
If you want to make sure what various hosting settings to do we could set-up throw-away game (not competitive, just to test the hosting) with couple of players and try various hosting parameters. I'm ready to participate in such a test.
Alex.
|
January 8th, 2004, 04:03 AM
|
Second Lieutenant
|
|
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ryan Eye MP Game (thread name changed)
Kristoffer (?sp),
How do I password protect a MP game? And can I do it after it's begun?
|
January 8th, 2004, 04:44 AM
|
First Lieutenant
|
|
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ryan Eye MP Game (thread name changed)
Does everybody receives battle replays consistent with the battle results? I've already posted on battle replay giving completely different outcome than the battle summary. It has happened several more times since then. Basically, I'm getting replay and summary inconsistent more often than not. Is there any kind of explanation to that?
|
January 8th, 2004, 05:56 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Ryan Eye MP Game (thread name changed)
Quote:
Originally posted by SurvivalistMerc:
Kristoffer (?sp),
How do I password protect a MP game? And can I do it after it's begun?
|
When you create your pretender the options are magic, domain, castle, and password. After a game is started its too late.
And I did finally have a noticable difference between a battle and what the map showed afterward. Not sure what causes that
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
January 8th, 2004, 12:04 PM
|
Sergeant
|
|
Join Date: Nov 2003
Location: Berlin
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ryan Eye MP Game (thread name changed)
Yes, I am having that in another game... which is very annoying, if the battle report shows the loss of your mercenaries and prophet and utter destruction of your army... then you look at the map, and lo and behold, there they are.
In Dom 1, this happened also - though never to me in this magnitude. It was explained due to different client-server OS. *shrug*
In one game I know that the host uses the same OS as me, and there's never been any inconsisencies so far, so I guess that could be true for Dom II as well.
__________________
Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
|
January 8th, 2004, 12:04 PM
|
|
Brigadier General
|
|
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
|
|
Re: Ryan Eye MP Game (thread name changed)
This seems weird, especially since we regularly combine these options. Could you post the commandline used to start the game please. Or maybe it is a bug we have fixed after 2.02 and later forgotten about, but I don't think so.
|
January 8th, 2004, 12:40 PM
|
|
Private
|
|
Join Date: Dec 2003
Location: South Africa
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ryan Eye MP Game (thread name changed)
Quote:
Originally posted by alexti:
Does everybody receives battle replays consistent with the battle results? I've already posted on battle replay giving completely different outcome than the battle summary. It has happened several more times since then. Basically, I'm getting replay and summary inconsistent more often than not. Is there any kind of explanation to that?
|
Yeah, same thing here. In the battle replay, I got totally routed, lost nearly all my troops. In the summary I won and Last only one troop. No visible turning points either.. I just got rolled over.
In another fight opposite thing happened. Freaky.
|
January 8th, 2004, 03:10 PM
|
|
Major
|
|
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Ryan Eye MP Game (thread name changed)
I've staled twice thus far. No problems with battle replays.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|