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February 27th, 2005, 03:23 AM
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Corporal
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Join Date: Jan 2005
Posts: 123
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Re: Star Trek : Quadrants of Conflict 2
Oic. I guess i should wait until se5 to creat the mod, more stuff:-D
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February 27th, 2005, 05:50 AM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
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Re: Star Trek : Quadrants of Conflict 2
that's great i'll be uploading my empire soon....
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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March 1st, 2005, 03:47 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Trek : Quadrants of Conflict 2
Hi,
YES
STM 1.9.1.2 is available, so make sure you all download it !! and as soon it is available on PBW we start this game.
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March 2nd, 2005, 12:37 AM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
Posts: 297
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Re: Star Trek : Quadrants of Conflict 2
will you have to create the game again?
my empire is ready, should i upload it?
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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March 2nd, 2005, 01:23 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Star Trek : Quadrants of Conflict 2
Quote:
EaX said:
will you have to create the game again?
my empire is ready, should i upload it?
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why would he have to recreate the game? I don't understand this? We play the first turn as 1.9.0.9 and the upgrade the game and we all step up to v1912
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 2nd, 2005, 01:45 AM
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Corporal
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Join Date: Jan 2005
Posts: 123
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Re: Star Trek : Quadrants of Conflict 2
Should we upload it? and can we lower our stats like physical low to like 50%:-d
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March 2nd, 2005, 02:21 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Star Trek : Quadrants of Conflict 2
Quote:
luke_slovakian said:
Should we upload it? and can we lower our stats like physical low to like 50%:-d
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What do you mean?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 2nd, 2005, 04:01 AM
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Corporal
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Join Date: Jan 2005
Posts: 123
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Re: Star Trek : Quadrants of Conflict 2
I mean like when we creat our race, are we allowed to lower some things to 50%. Like u said "keep it treklike" so do you want us not to do that or can we?
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March 2nd, 2005, 12:52 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: Star Trek : Quadrants of Conflict 2
Im pretty sure 90/110 % is the minimum/maximum in STM.
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March 2nd, 2005, 03:45 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Trek : Quadrants of Conflict 2
Quote:
Atrocities said:
Quote:
EaX said:
will you have to create the game again?
my empire is ready, should i upload it?
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why would he have to recreate the game? I don't understand this? We play the first turn as 1.9.0.9 and the upgrade the game and we all step up to v1912
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I agree with Atrocity, it's the easest way to do it!!
So I can announce now that the game will start on FRIDAY !!!!
Tonight I will finish the map and send it to everybody.
Intimidator
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