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August 9th, 2005, 11:38 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: Mr Griffin is back
Yes, he has taken his turn.
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August 11th, 2005, 12:21 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
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Re: Mr Griffin is back
Ok, I have a question. If you see you are the last to take a turn in a TCP/IP game, wouldn't you submit that turn, wait a minute for the next turn to host, then play that turn as well? I thought it was fun the few times it happens to me, to play 2 turns back to back.
Just curious, because now we're waiting on Vanheim again (who was the last player the previous turn, and didn't play the turns back to back )
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August 11th, 2005, 03:23 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Mr Griffin is back
Yes,those are awesome in the early game, and a lot of players would take the double turn right away, in the early game.
But when you're into turn 40+, and every turn takes a substantial amount of time to take, no, you can't really except (sp) some to take the next turn right away. They finallly get an hour to do the current turn, that doesn't mean they have another hour at that moment to do the next turn.
It'd be nice if it worked that way, but once you're past the first 20 turns or so, it's hard to realistically hope for.
__________________
Wormwood and wine, and the bitter taste of ashes.
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August 13th, 2005, 01:32 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Mr Griffin is back
Believe Vanheim staled again, which has me considering setting them to AI.
Any comments?
__________________
Wormwood and wine, and the bitter taste of ashes.
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August 13th, 2005, 01:44 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
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stale Vanheim turns
I say if Vanheim stales again, then we set to AI (just to give him a chance to respond)?
Okay, I also don't like getting hit by his constant Ghost Rider attacks too. That's the real reason I like the stale option.
Whatever everyone else wants to do, set to AI before this turn ends if he doesn't submit a turn is fine.
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August 13th, 2005, 04:08 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: stale Vanheim turns
Take it you didn't get hit by any ghost riders this turn, supporting the notion that he staled? (BTW, you're sure they're not Ermorian castings?)
__________________
Wormwood and wine, and the bitter taste of ashes.
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August 13th, 2005, 06:57 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
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Re: stale Vanheim turns
Actually, I think's it Abysia who keeps hitting me with those Ghost Riders... he's in cahoots with Vanheim, I believe.
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August 14th, 2005, 03:04 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: stale Vanheim turns
Heh. If only I had the death gem income. No, it'd be other things than ghost riders if it were me.
__________________
Wormwood and wine, and the bitter taste of ashes.
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August 14th, 2005, 10:04 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
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Re: stale Vanheim turns
The next turn (69) is up. Woohoo!!
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August 16th, 2005, 12:19 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
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Quick turns
WOW!! Now we're on turn 71. That was a quick 2 turns.
And who dispelled my Eyes of God!?!
I like that spell, first time I've cast it in a game.
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