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October 6th, 2005, 06:55 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
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Re: The Council of Wyrms - 5 spots open
can we starve him with undead ermor?
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October 6th, 2005, 07:25 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Game Start
Quote:
The Panther said:
We should use Zen 5.0 since people need to be making pretenders now and can't really wait for 5.1.
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Don't think they'll be making changes to the pretenders, so people could create pretenders with 5.0 and if 5.1 is out by the weekend, the game can start with that.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 6th, 2005, 07:31 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: The Council of Wyrms - 5 spots open
Quote:
shovah said:
can we starve him with undead ermor?
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Commanders cannot starve.
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October 6th, 2005, 08:08 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Game Start
Quote:
The Panther said:
The map is Orania with preset start positions. I simply added the identical preset starting spots from the Oraniawar onto the base Orania map.
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Does that work? The predefined sites in the latter seem clumped around a few of the start points of the former. E.g., the Jotunheim/Caelum/TC neighborhood seems rich.
As it is, 3 of the start sites fall upon (and presumably supercede) predefined sites. I ask does this work, because for all I know, people do this all the time with no trouble and I have no idea what I'm talking about.
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October 6th, 2005, 08:27 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
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Re: Game Start
Quote:
djo said:
Quote:
The Panther said:
The map is Orania with preset start positions. I simply added the identical preset starting spots from the Oraniawar onto the base Orania map.
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Does that work? The predefined sites in the latter seem clumped around a few of the start points of the former. E.g., the Jotunheim/Caelum/TC neighborhood seems rich.
As it is, 3 of the start sites fall upon (and presumably supercede) predefined sites. I ask does this work, because for all I know, people do this all the time with no trouble and I have no idea what I'm talking about.
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Wouldn't random start points be more fun and interesting?
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October 7th, 2005, 02:07 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Game Start
I spoke too soon. In a week or two I'm going to be going on a trip w/ my sick bro and I doubt I will have internet access. So take me back off the waiting list again :}
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October 7th, 2005, 02:25 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Game Start
I strongly object VPs as victory condition. Depending on where you start on Orania, you can easily hold 5 VPs with 17 provinces, or none at all - they are too unevenly distributed.
Btw. I don't like the preset starting positions as well ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 7th, 2005, 02:29 AM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Council of Wyrms - 2 spots open
Quote:
PashaDawg said:
So, Morkilus, isn't your avatar a picture of a ghoul from the old AD&D monster manual? It took me a while to finally figure out what it was.
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That it is... one of my favorite books in my library, as if you couldn't tell from the duct-taped back, missing corners, and various flavors of salsa and soft drink keeping the whole thing together.
I defer to my multiplayer-betters to decide on the best Victory conditions. So we don't need a new map for download? There is at least one funny connection in the Orania map I have; I'm wondering if there's a new version I don't know about. And props to Puffyn; I didn't mean to leave you out of my praise!
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October 7th, 2005, 09:19 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: The Council of Wyrms - 2 spots open
Arralen, are you opposed to VPs in general, or the preset Orania ones in particular?
Someone (could be me) could edit orania.map to remove the VPs, then we could let the game do random start points and (if desired) random VPs. Since pretender design will be made public, no reason why random start points can't be public, too.
I wonder if VPs might be too hard to get council authorization to take. Attention would be too focused--if you ask for a vote to go to war, it's unpredictable how many provinces you're going to get. But if you vote to go to war for a VP, it's pretty obvious your possible benefit (making it more likely you will be opposed). I guess either way the "get close to victory and go rogue" option still exists.
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October 7th, 2005, 09:38 AM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Council of Wyrms - 2 spots open
Re: Start points - I vote for random starting positions and announcing them after the game begins.
Re: VP's - Random placement of VP's could potentially be even less balanced than it already (seemingly) is so if I had to choose, I'd say let's keep the preset VP's. And with random starts we all have an equal chance to be in an advantageous spot. I would leave the rest to the Council's good judgement with regards to Wyrm's wishing to conquer any points....
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