.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #121  
Old October 6th, 2005, 06:55 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: The Council of Wyrms - 5 spots open

can we starve him with undead ermor?
Reply With Quote
  #122  
Old October 6th, 2005, 07:25 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Game Start

Quote:
The Panther said:
We should use Zen 5.0 since people need to be making pretenders now and can't really wait for 5.1.

Don't think they'll be making changes to the pretenders, so people could create pretenders with 5.0 and if 5.1 is out by the weekend, the game can start with that.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #123  
Old October 6th, 2005, 07:31 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: The Council of Wyrms - 5 spots open

Quote:
shovah said:
can we starve him with undead ermor?
Commanders cannot starve.
Reply With Quote
  #124  
Old October 6th, 2005, 08:08 PM
djo's Avatar

djo djo is offline
Second Lieutenant
 
Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
djo is on a distinguished road
Default Re: Game Start

Quote:
The Panther said:
The map is Orania with preset start positions. I simply added the identical preset starting spots from the Oraniawar onto the base Orania map.
Does that work? The predefined sites in the latter seem clumped around a few of the start points of the former. E.g., the Jotunheim/Caelum/TC neighborhood seems rich.

As it is, 3 of the start sites fall upon (and presumably supercede) predefined sites. I ask does this work, because for all I know, people do this all the time with no trouble and I have no idea what I'm talking about.
Reply With Quote
  #125  
Old October 6th, 2005, 08:27 PM

Huntsman Huntsman is offline
Sergeant
 
Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
Huntsman is on a distinguished road
Default Re: Game Start

Quote:
djo said:
Quote:
The Panther said:
The map is Orania with preset start positions. I simply added the identical preset starting spots from the Oraniawar onto the base Orania map.
Does that work? The predefined sites in the latter seem clumped around a few of the start points of the former. E.g., the Jotunheim/Caelum/TC neighborhood seems rich.

As it is, 3 of the start sites fall upon (and presumably supercede) predefined sites. I ask does this work, because for all I know, people do this all the time with no trouble and I have no idea what I'm talking about.
Wouldn't random start points be more fun and interesting?
Reply With Quote
  #126  
Old October 7th, 2005, 02:07 AM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Game Start

I spoke too soon. In a week or two I'm going to be going on a trip w/ my sick bro and I doubt I will have internet access. So take me back off the waiting list again :}
Reply With Quote
  #127  
Old October 7th, 2005, 02:25 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Game Start

I strongly object VPs as victory condition. Depending on where you start on Orania, you can easily hold 5 VPs with 17 provinces, or none at all - they are too unevenly distributed.

Btw. I don't like the preset starting positions as well ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #128  
Old October 7th, 2005, 02:29 AM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: The Council of Wyrms - 2 spots open

Quote:
PashaDawg said:
So, Morkilus, isn't your avatar a picture of a ghoul from the old AD&D monster manual? It took me a while to finally figure out what it was.
That it is... one of my favorite books in my library, as if you couldn't tell from the duct-taped back, missing corners, and various flavors of salsa and soft drink keeping the whole thing together.

I defer to my multiplayer-betters to decide on the best Victory conditions. So we don't need a new map for download? There is at least one funny connection in the Orania map I have; I'm wondering if there's a new version I don't know about. And props to Puffyn; I didn't mean to leave you out of my praise!
Reply With Quote
  #129  
Old October 7th, 2005, 09:19 AM
djo's Avatar

djo djo is offline
Second Lieutenant
 
Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
djo is on a distinguished road
Default Re: The Council of Wyrms - 2 spots open

Arralen, are you opposed to VPs in general, or the preset Orania ones in particular?

Someone (could be me) could edit orania.map to remove the VPs, then we could let the game do random start points and (if desired) random VPs. Since pretender design will be made public, no reason why random start points can't be public, too.

I wonder if VPs might be too hard to get council authorization to take. Attention would be too focused--if you ask for a vote to go to war, it's unpredictable how many provinces you're going to get. But if you vote to go to war for a VP, it's pretty obvious your possible benefit (making it more likely you will be opposed). I guess either way the "get close to victory and go rogue" option still exists.
Reply With Quote
  #130  
Old October 7th, 2005, 09:38 AM

Huntsman Huntsman is offline
Sergeant
 
Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
Huntsman is on a distinguished road
Default Re: The Council of Wyrms - 2 spots open

Re: Start points - I vote for random starting positions and announcing them after the game begins.

Re: VP's - Random placement of VP's could potentially be even less balanced than it already (seemingly) is so if I had to choose, I'd say let's keep the preset VP's. And with random starts we all have an equal chance to be in an advantageous spot. I would leave the rest to the Council's good judgement with regards to Wyrm's wishing to conquer any points....
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.