|
|
|
|
|
August 30th, 2007, 12:47 PM
|
|
Major
|
|
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
|
|
Re: Turn timer
hosting is posphoned for 2h
|
August 30th, 2007, 02:32 PM
|
Second Lieutenant
|
|
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
|
|
Re: Turn timer
Edit: redundant.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
|
August 30th, 2007, 03:28 PM
|
|
First Lieutenant
|
|
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Turn timer
Oh darn I missed my turn by 10 mins. Sorry for the hold up guys.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
|
August 30th, 2007, 06:36 PM
|
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
|
|
Re: Turn timer
No problem, Cor2. Though I might suggest a change to a 26 or 30 hour turn cycle to avoid turn deadlines creeping earlier and earlier, Hadrian II
|
August 31st, 2007, 12:24 AM
|
Second Lieutenant
|
|
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
|
|
Re: Turn timer
Time zones are an annoyance though, aren't they...
I usualy do turns either when I wake up, or 5-10 minutes after hosting during the day, so I'd obviously prefer the shortest possible turn timer. OTOH, No-one enjoys stales, so I guess if its necessary I'd vote for pushing the timer to 30ish.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
|
August 31st, 2007, 04:06 AM
|
|
First Lieutenant
|
|
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Turn timer
I am okay with leaving the timer where it is. I missed my turn simply because I missed it in my email. I don't think it will happen again.
If somebody needs it extended I am fine with that too. Just don't do it on my account.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
|
August 31st, 2007, 05:02 AM
|
|
Major
|
|
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
|
|
Re: Turn timer
As said in the game description, as soon as 3 people want a longer turn duration, i will extend it.
|
August 31st, 2007, 10:46 AM
|
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
|
|
Re: Turn timer
While I had my suggestion... I think I don't need longer turns yet. Each is going fairly quick.
|
August 31st, 2007, 02:50 PM
|
Second Lieutenant
|
|
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
|
|
Re: Turn timer
Whos all at war? I need to find someone week and already engaged to drown in endless waves of shamblers.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
|
August 31st, 2007, 06:14 PM
|
|
First Lieutenant
|
|
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Turn timer
Ha Ha! Umm I think Argatha is at war and weak. Throw the shamblers at them
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|