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  #1  
Old February 9th, 2014, 02:40 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

May be increase the cost MP shooting mode button "Z" ?


To do instead of 4-5 volleys 1-2.
This would reduce the effectiveness of fire no LOS.
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  #2  
Old February 11th, 2014, 07:52 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

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Originally Posted by Aeraaa View Post
There are caves in the game (and spider holes and hiding pits etc...), but I dont remember if they can house other units inside them.
They can IF they have a "Carry Capacity".
But if a unit enters a "fortification" hex it gets no benefit from that fortification for a turn or so (try moving a unit from hex to hex along a trench line sometime as a test).
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Old August 6th, 2014, 08:32 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

When using two or more artillery observers it is sometimes a bit awkward to keep track of which battery is assigned to which observer particularly with a long list of batteries. Would it be possible to have an extra button in the bombardment screen showing the observer for each artillery piece or battery ? I don't know if it would be possible to implement this or not, has anyone got any other suggestions ?

Regards, Warwick
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Old August 7th, 2014, 04:03 PM
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Potion Re: Ideas how to improve WinSP MBT/WW2 !

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Originally Posted by Warwick View Post
When using two or more artillery observers it is sometimes a bit awkward to keep track of which battery is assigned to which observer particularly with a long list of batteries. Would it be possible to have an extra button in the bombardment screen showing the observer for each artillery piece or battery ? I don't know if it would be possible to implement this or not, has anyone got any other suggestions ?

Regards, Warwick
"...has anyone got any other suggestions?" Yeah. What I do is assign artillery fires by arty obs with the LOS to target, right, just like everyone else. So, anytime I have to reassign a fire mission, I check the assigned observer BEFORE assigning the mission.

What you must do is too make sure you select the observer with the LOS to target before opening the Bombardment screen. Once, you've opened the Bombardment screen, check the lower left of the screen to make sure the correct observer is selected.

One of the elements that make winSpMBT exciting is that the art of battle management is interwoven within it's fabric, such as plotting artillery fires.
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Old January 3rd, 2015, 05:15 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

It would be great if all armed helicopters (Mi-8, UH-1D and etc.) placed in section "Gunship".
No armed helicopters leave as is.

Armed helicopter very effective in SP.
For them, the need to limit air strikes.

Who would use house rules for their limitations.
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Old January 3rd, 2015, 09:57 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Depends a LOT who you're fighting.
VS modern Chinese/Russian forces attack helos are less then useful because of all the VIRSS.
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Old January 4th, 2015, 12:05 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Armed helicopters in the SPMBT in unlimited quantities decide the outcome of the battle. Unless the enemy is ready.
If you have a conventional land forces (tanks, infantry, armored personnel carriers, howitzers, AA-defence, little helicopters), the opponent will sweep you.


Enemy air defenses will be diverted (entice shots) flying helicopters (fly far and fast ) and then destroyed.
Enemy armed helicopter (best anti helicopter air defense) will be destroyed by our helicopters from a distance 1-2 hex.
Next, the detection of enemy ground forces and their destruction with impunity their ground troops backed by helicopters.

In SPMBT in any armed helicopters are very strong with the skillful use.
It is not in their ATGM-weapon.
Machine guns and Hydra, S-5, S-8 very effective at a distance of 1-2 hex.
Such mechanics SPMBT that the armed helicopter is capable of a lot.

Last edited by EpoletovSPR; January 4th, 2015 at 12:15 AM..
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Old January 11th, 2015, 09:31 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

I used to play a guy that liked using helos, the totally gamey easy defence is to buy loads of the cheapest fast AA armed vehicle. Just swarm him driving the survivors adjacent before opening fire. Heavy losses but they are so cheap you will win. Becomes harder if they have TI but if most don't you can hide behind your wrecks to help close range.

Your really just doing what most people do with helos, draw fire with the cheaper stuff to protect the important ones.
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Old January 17th, 2015, 02:02 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Thank you, I know it.

Steel Panthers so good that you do not know what awaits you in the new battle.
SP a great replayability !

At the moment helicopters in the right hands can be too much.

This reduces replayability so I always have to spend points on the powerful air defense.

What I propose to deliver us, experienced players on the house rules.
Newcomers to the Steel Panthers did not know these nuances will be upset at first (with the words - those stupid helicopters).
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Old January 17th, 2015, 03:12 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by EpoletovSPR View Post
Thank you, I know it.

Steel Panthers so good that you do not know what awaits you in the new battle.
SP a great replayability !

At the moment helicopters in the right hands can be too much.

This reduces replayability so I always have to spend points on the powerful air defense.

What I propose to deliver us, experienced players on the house rules.
Newcomers to the Steel Panthers did not know these nuances will be upset at first (with the words - those stupid helicopters).
With people you play regularly its easy to have house rules, make yourself up some as a document & send it with your email.

With regards to helos I just used to have a rule that you could only use helos every 3 or 4 games as planes are far more common.

Others can do related but make up your own.

If you want to use a lot of helos all units except the HQ must start loaded

Ammo units can only be used for one purpose, you are allowed to rename them so you know which is which & can only resupply the correct unit types.

Arty AAA Helo ATGM Tank Troop

Helos are very dangerous, they are also pretty rare, unfortunately people tend to use them to much just like they tend to buy the best tank, ATGM etc.
The game doesn't control force makeup that's what your house rules are for to give you battles you think are realistic.
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