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March 14th, 2008, 11:24 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Favorite games
Thanks. I'll save my money then. The new Gal Civ expansion is about to come out. I'll spend it on that.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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March 15th, 2008, 05:25 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Favorite games
Quote:
das123 said:
Dungeon Keeper (why didn't they make version 3)
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They (Bullfrog) were acquired by the Evil Arts corporation >
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I'm in the IDF. (So any new reply by me is a very rare event.)
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March 15th, 2008, 05:59 PM
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Corporal
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Join Date: Mar 2003
Location: Australia
Posts: 109
Thanks: 2
Thanked 20 Times in 11 Posts
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Re: Favorite games
Quote:
Lingchih said:
How is Sins of a Solar Empire? It looks interesting, but rather challenging.
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There is a bit of negative discussion about the game on their forum but I enjoy it. I think that the reason I like games like this, Gal Civ, Age of Wonders and Dominions is that each time you play it the parameters shift so a strategy that worked one time may not work a second time. Personally I find Dominions much more difficult to play than Sins. There are choke-points that need to be secured. If you have low resource planets you need to change what you build to compensate. The more you expand the more you need to manage the composition of your fleets etc (although it isn't a micro-manage game by any stretch).
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Want to auto back-up each turn?...Dom3Bak
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March 16th, 2008, 05:47 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Favorite games
In reverse-chronological order, an imperfect view:
Dominions series
Combat Mission (series)
Space Empires III & IV
Myth: The Fallen Lords & Myth II: Soulblighter
Tigers on the Prowl (series)
Cybercon 3 (Atari ST)
Dungeon Master (Atari ST)
Omnitrend's Universe (Atari 8-bit)
Necromancer (Atari 8-bit)
Encounter (Atari 8-bit) <-- holds my record for most joysticks ripped apart during play!
Star Raiders (Atari 8-bit)
Adventure (Atari 2600)
Also:
Roguelikes (various)
Dwarf Fortress
First-Person Shooter games with very lethal weapons, taking cover an important tactic, and no bunny-hopping (various).
Various sims and wargames and adventure games.
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March 16th, 2008, 07:48 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Favorite games
I like sins of a solar empire less than galactic empires.. I quit it after a few started games.
PS you get less ganged-up upon if you actually start completing a few missions for otehr races. It helps a great deal if 3 races want you to target another race.. DO IT or basicly you'll die from all 4 races and try to stay neutral (relatively, or just defendeing a bit) untill you get such a target.. all my (al be it few) games I saw this happen... usually once you are halfway through destroying that nation they will want you to target another though.. which probably doesn't fit in your plans then.. but hey.. you are way positive in their favor then .
MoM was great.. I've played it a few times on dosbox in the last years but really... it's way to easy.. the idea is great.. 2 worlds
Myth was nice too I'll admit
populous was nice even the latest version
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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March 16th, 2008, 09:31 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Favorite games
Quote:
Aezeal said:
PS you get less ganged-up upon if you actually start completing a few missions for otehr races. It helps a great deal if 3 races want you to target another race.. DO IT or basicly you'll die from all 4 races and try to stay neutral (relatively, or just defendeing a bit) untill you get such a target..
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Actually, if you are already attacking an enemy, your first mission from the other races will be to continue to attack them. The more AIs there are, the better the results.
Quote:
Aezeal said:
MoM was great.. I've played it a few times on dosbox in the last years but really... it's way to easy.. the idea is great.. 2 worlds
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MoM too easy? With the latest patch? Without white magic?
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March 16th, 2008, 10:01 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Favorite games
Why white magic? green magic is broken
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March 16th, 2008, 10:05 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Favorite games
Doh! Forgot about Myth, it's been so long since I've played. What a great game. I used to love the Dwarven bombadiers.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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March 17th, 2008, 02:46 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
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Re: Favorite games
MOM
White magic is greatly overpowered. Heroism, holy weapon (+1 to hit), holy armour, altar of battle, stream of life (max taxes), prosperity, Incarnation, lionheart, righteousness, star fires, endurance...
Actually, I can only think of two green magic spells I really need:
Wall of Stone
Resist Elements (because AI loves shamans and direct damage spells)
What's so broken about green magic ? I think in the long run Black and Blue pay off much more... if you know what you're doing. Black has wonderful Mana Leak which basically halves ammo for enemy shamans and mages. Drain Power lets you to completely empty an opponent before you attack his city. Weakness is a very good, cheap early spell. Summons (except very overpriced ghouls) are just POWERFUL, to the point where I decided not to use them. Dark Rituals for stupidly high power.
Blue has Word of Recall, Counter Magic, later on Magic Immunity.
Red has awesome summons (hellhounds - PRICE), very good buffs, battlefield-wide spells like Flamestrike, Warp Reality (great with Chaos Channels)....
Note that I play either on Hard or Impossible. I don't play:
- halflings
- high men
- elves
- beastmen, draconians, dark elves, trolls, dwarves
because I consider them overpowered and not fun enough. Halflings are the worst offenders by far. Huge food supply, 8 figures, slingers are extremely effective and come from...armory. +1 to hit bonus by default (this is huge). Very high resistance. Halfling swordsmen easily kill gnoll halberdiers, which is very sad, because extra attack power (and wolf riders) is all gnolls have.
I like lizardmen, gnolls, nomads.
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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March 17th, 2008, 10:03 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Favorite games
Hooray for single player games like Master of Magic where balance can take a backseat to variety. Balance has become an obsession of modern gamers, and it makes perfect sense in a multiplayer game, but in a game like Master of Magic what is the point?
As long as the balance is not so skewed as to create only one possible choice, it only serves to create varying levels of difficulty in a game like MoM.
You can create your own settings beyond choosing the difficulty setting, such as you have done with your "these are the only races I play" and "This is the magic I consider overpowered".
The very thing you guys are debating about has extended the life and replayability of Master of Magic.
And honestly, by comparison do you think that Dominions is all that balanced? There are weak blesses, weak magic paths, weak nations, and what people would consider "overpowered" versions of each as well. To the point that the end game strategy in Dominions is fairly uniform with the early to mid game strategy being only the means of getting there.
Of course in single player Dominions we can create our own rules just like we did with Master of Magic
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