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  #121  
Old September 15th, 2008, 07:58 PM

Tichy Tichy is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Oops, that's right -- sorry GrudgeBringer.

Psycho -- going AI is one thing, and up for grabs unless someone else has right of conquest (i.e. if the player went AI at the end of a losing war, the winning player rightfully views another player eating up the remaining provinces without permission as a hostile act.)

Foodstamp was talking about not horning in on him while he's unavoidably staling. If Van decides to stay with us and not AI, I think we should all go hands off of him till he gets back. (Easy for me to say, I don't even know where Van is.)
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  #122  
Old September 15th, 2008, 08:01 PM
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Foodstamp Foodstamp is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Aye if he goes AI I would gobble him up, but if he wants to come back and play, I don't want to benefit off something that is a missing host's fault and not the player controlling the nation.
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  #123  
Old September 15th, 2008, 10:39 PM
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GrudgeBringer GrudgeBringer is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

I didn't want to ask for an extension that long as I would not want to have to wait 5 days (and in a fairly new game at that).

I always try to be up front with my intentions where some would just bail on the game.

I wanted to do what was best for the game and all the remaining players.

I am not at war with anyone and actually I got off to a slow start so this isn't going to help.

However, I am not one to quit easily but I also don't want to go 50 turns trying to just catch up.

I appreciate the Honor among you for not attacking a person who has to stale by cicumstance and not happenstance.

You tell me what you want me to do thats best for the game and I will do it.

BUT, tell me by tomorrow night as if I don't hear from anyone I will AI it.
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  #124  
Old September 15th, 2008, 11:29 PM
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Foodstamp Foodstamp is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

My vote is for you to keep playing. You are not at war with anyone, and I am pretty sure the other players will agree not to attack you this early in the game. When you get back you will be in a weakened position, but that should give you a good excuse to play for fun and try some wacky stuff.

If you go AI your kingdom will be pretty easy pickings for your closest neighbor and may possibly give us an advantage over the other players.
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  #125  
Old September 16th, 2008, 01:25 AM

Psycho Psycho is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Quote:
Originally Posted by Tichy View Post
Oops, that's right -- sorry GrudgeBringer.

Psycho -- going AI is one thing, and up for grabs unless someone else has right of conquest (i.e. if the player went AI at the end of a losing war, the winning player rightfully views another player eating up the remaining provinces without permission as a hostile act.)

Foodstamp was talking about not horning in on him while he's unavoidably staling. If Van decides to stay with us and not AI, I think we should all go hands off of him till he gets back. (Easy for me to say, I don't even know where Van is.)
I was not talking about horning in on him while he's unavoidably staling. I assumed he would go AI, since even if he finds a sub, he wouldn't be able to switch him over.

That said, I have no problem with waiting for GB, or letting him stale if he's not attacked, whatever works for the others.
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  #126  
Old September 16th, 2008, 01:25 AM

MadFrancis MadFrancis is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Hi all. I had a bit of bad luck concerning my internet over the last four days, and have not been able to access my emails or the internet. Sorry for any unfortunates that may have happened while I was unreachable. Comcast "promises" that it shouldn't happen again, but of course, what do they care.

In any case, I am just going to try and pick up where I left off. If anyone sent me a PM and I have not repsonded, it's probably because I had a ton in my inbox when I got home from work this evening and found my internet working again. I am trying to repsond to everyone, but please if I dont, resend me anything, important or not.

Thanks and sorry for the disruption if any has been caused. Now to try and salvage a game that has staled four times ...
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  #127  
Old September 16th, 2008, 07:19 AM
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GrudgeBringer GrudgeBringer is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

OK, if I receive a turn by 4 AM wes Morning CST I will get it in and stale until Monday and proceed as usual.

Thanks to all for allowing me to continue and your right, maybe I can play spoiler and if you can't win there is NOTHING better than playing spoiler!!

See ya Monday!!
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  #128  
Old September 16th, 2008, 12:28 PM
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Default Re: MadCradle2, 11 players, MA - Game On!

This may not be an issue. I read in another thread llamabeast is not supposed to be back until the 20th, so that may be the next time we see a hosting of this game.
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  #129  
Old September 16th, 2008, 01:20 PM
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GrudgeBringer GrudgeBringer is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Well, for me anyway that may work out better as I will be back at 11 PM the 22.
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  #130  
Old September 16th, 2008, 10:33 PM

James243 James243 is offline
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Default Re: MadCradle2, 11 players, MA - Game On!

Hey Grudge,

First off, you're a legend for playing Rugby!

I'm your neighbour and absolutely won't attack you. And MadFrancis - if you need a little helping hand I for one, and perhaps others, would happily pay a little in exchange for good feelings down the road

Grudge, it sounds like you being away for a few days may not matter. If there are actually any turns played, I'll keep an eye on your border, and if anyone dares attack... :O

Enjoy the trip! And welcome back MadCradle.
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