.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old December 6th, 2008, 02:52 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I'd just like to say I think having two games is an excellent idea. Over bloated games are just no good, and it also allows those in the minority about setting choices to get their way.
Reply With Quote
  #2  
Old December 6th, 2008, 03:02 PM

Incabulos Incabulos is offline
Sergeant
 
Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
Incabulos is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I would love to join in this, as a story teller and roleplayer at heart.
I am very rusty on Dominions though. Started reading the manual again as a refresher, although I am not sure how deeply the various mods impact the information in the manual.
Reply With Quote
  #3  
Old December 6th, 2008, 03:08 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Since the object is role-play and creative writing over pkill I would rather not see even a weak player taken out too quickly (yeah ok, I might have biased reasons for saying that ). They might be our best writers. I think that would affect map choice. Im sure the over-bloated upper cap would be raised for this.
Reply With Quote
  #4  
Old December 6th, 2008, 07:34 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Lol, Lokean has probably made one of the most overpartecipated games of the last years I take the little freedom to kindly suggest him again to rethink the map choice...
Reply With Quote
  #5  
Old December 6th, 2008, 07:45 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Since there does seem to be such a huge well of players, my humble suggestion is suggestion is to peel off 12-15 players interested in a closer packed game and play Desert Eye (or Dawn of Dominions if people would not mind taking EA). Then the remaining players could then comfortably fit in Orania.
Reply With Quote
  #6  
Old December 6th, 2008, 08:08 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Huh, what? I am pretty sure we have already agreed that we are playing it on llamaserver. Age is set too and same thing about provinces per player for choosing map, so why all that mess, Gandalf?
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #7  
Old December 6th, 2008, 08:58 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I saw the Llamaserver thing. Thats why I said I would need to install a mail program.

As far as age, the thread still says its TBD

Hasnt the provinces per player blown off all of the premade maps that have been suggested?
Reply With Quote
  #8  
Old December 7th, 2008, 06:17 AM
Lokean's Avatar

Lokean Lokean is offline
Corporal
 
Join Date: Nov 2008
Posts: 148
Thanks: 0
Thanked 27 Times in 9 Posts
Lokean is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

*swears*

I edited the first post of the other thread to reflect decisions and it seems to have simply failed to stick. Yes, Gandalf, it was going to be MA.

However, I'm going to piss everybody off at this point and start trying to reorganise things a little. The interested parties and the signed up players sort of ran away with the idea, meaning I failed to keep on top of organising it.

There are enough interested parties to split the game off into two running in parallel, which will be an Early Age and Middle Age game, both on Orania with identical settings.

So, now, I'm going to go back to the list of preferences and split the current set of players up into MA and EA groups (based on preferred nations). Gandalf, you're a mod, I believe, so could you please lock the other thread for the moment while I go and sort everything out?
Reply With Quote
  #9  
Old December 7th, 2008, 07:49 AM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Hmm, why do you split? It seems we are not enough to fill this game.

And as the host at the end you decide what we play. Don't make it too complicate by listening each single voice. Otherwise we end in a neverending story starting with splitting, followed with first drops because it takes too long to start the game, etc.
Reply With Quote
  #10  
Old December 7th, 2008, 08:33 AM
Hadrian_II's Avatar

Hadrian_II Hadrian_II is offline
Major
 
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
Hadrian_II is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I would not split, just start the MA game with everyone who has signed on.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.