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December 6th, 2008, 02:52 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I'd just like to say I think having two games is an excellent idea. Over bloated games are just no good, and it also allows those in the minority about setting choices to get their way.
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December 6th, 2008, 03:02 PM
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Sergeant
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Join Date: Nov 2008
Posts: 239
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Thanked 4 Times in 2 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I would love to join in this, as a story teller and roleplayer at heart.
I am very rusty on Dominions though. Started reading the manual again as a refresher, although I am not sure how deeply the various mods impact the information in the manual.
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December 6th, 2008, 03:08 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Since the object is role-play and creative writing over pkill I would rather not see even a weak player taken out too quickly (yeah ok, I might have biased reasons for saying that  ). They might be our best writers. I think that would affect map choice. Im sure the over-bloated upper cap would be raised for this.
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December 6th, 2008, 07:34 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Lol, Lokean has probably made one of the most overpartecipated games of the last years  I take the little freedom to kindly suggest him again to rethink the map choice...
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December 6th, 2008, 07:45 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Since there does seem to be such a huge well of players, my humble suggestion is suggestion is to peel off 12-15 players interested in a closer packed game and play Desert Eye (or Dawn of Dominions if people would not mind taking EA). Then the remaining players could then comfortably fit in Orania.
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December 6th, 2008, 08:08 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Huh, what? I am pretty sure we have already agreed that we are playing it on llamaserver. Age is set too and same thing about provinces per player for choosing map, so why all that mess, Gandalf?
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December 6th, 2008, 08:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I saw the Llamaserver thing. Thats why I said I would need to install a mail program.
As far as age, the thread still says its TBD
Hasnt the provinces per player blown off all of the premade maps that have been suggested?
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December 7th, 2008, 06:17 AM
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Corporal
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Join Date: Nov 2008
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
*swears*
I edited the first post of the other thread to reflect decisions and it seems to have simply failed to stick. Yes, Gandalf, it was going to be MA.
However, I'm going to piss everybody off at this point and start trying to reorganise things a little. The interested parties and the signed up players sort of ran away with the idea, meaning I failed to keep on top of organising it.
There are enough interested parties to split the game off into two running in parallel, which will be an Early Age and Middle Age game, both on Orania with identical settings.
So, now, I'm going to go back to the list of preferences and split the current set of players up into MA and EA groups (based on preferred nations). Gandalf, you're a mod, I believe, so could you please lock the other thread for the moment while I go and sort everything out?
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December 7th, 2008, 07:49 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Hmm, why do you split? It seems we are not enough to fill this game.
And as the host at the end you decide what we play. Don't make it too complicate by listening each single voice. Otherwise we end in a neverending story starting with splitting, followed with first drops because it takes too long to start the game, etc.
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December 7th, 2008, 08:33 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
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Thanked 17 Times in 14 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I would not split, just start the MA game with everyone who has signed on.
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