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November 5th, 2002, 08:07 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
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November 5th, 2002, 09:18 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron's Quadrant Mod v1.16
New Version!
There are 4 new custom maps.
FyronsQuadrantModv116.zip - a 1,280 KB download
Here's the Readme:
Readme.txt
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November 5th, 2002, 11:37 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
If you make them in-game and then edit them, you don't have to worry about getting all of the system names right.  Just 1 HW with modded comps and no AIs is all you need.
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November 6th, 2002, 02:38 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Imperator Fyron:
Geo, what did you do when making your sphere map? Did you make all the WPs in the Editor, or did you cheat and make them in the game, and move them to the proper location?
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I made them all in the map generator. I started with a grid map and then added the wrap around warp points. I tried to do them in game, but it didn't work so well because the warp point would go to the right system, but be on the wrong side of the system. I suppose I could have created them and moved them, but I didn't see how that was much easier then just making them in the map editor to begin with.
That map editor really needs some changes. Need to be able to drag stuff. Ought to be able to click two systems and make a warp point between them, and then drag the ends in system where we want.
Geoschmo
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November 7th, 2002, 10:35 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
So has anyone checked out the custom maps yet? 
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November 12th, 2002, 11:15 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Aargh. The new Deluxe Version is 13 MBs.  Too big to be uploading it and revisions to Shrapnel. Hey Geoschmo, do you suppose I could have it set up in the PBW file library? I recall that Users cannot upload files larger than 5 MB to the file library. And, I seem to recall that there was a way around this, but I do not remember it. 
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November 13th, 2002, 12:23 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
To do this you need to get your mod uploaded somewhere on the net that I can get to it. You can upload large files to shrapnel, or use one of those free file sharing servers that are alkl over. But it needs to be in one piece and somewhere I can get to it, and you can't email it to me. Then make a text file that says bascially "This is the blah blah mod" and zip it up and upload that to PBW as a placeholder. When you upload fill out the name and description just like it's the actual mod, don't say anything there about it being a placeholder, but when you browse for the zip file select your placeholder file. Then let me know where I can get it and I will copy it to PBW so people can download it by clicking on the file library link.
Geoschmo
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November 13th, 2002, 12:58 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Why is the new Version so big, anyway?
Phoenix-D
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November 13th, 2002, 02:12 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Hmm... you might want to delete the partial deluxe mod file I had uploaded to PBW then... 
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November 14th, 2002, 05:43 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Ok, FQM Deluxe is now available to the public!
You can get it here: FQM Deluxe v2.00 - a 12.0 MB download.
You can also view the Readme.txt.
You will need at least the Planet Pack of the Image mod installed to play with this mod. It can be gotten from here: SE4 Image Mod
You have to play maps made with FQM Deluxe with the mod itself; the maps will not work in other mods. This is because files were modded that remove universal compatibility.
[ November 14, 2002, 04:56: Message edited by: Imperator Fyron ]
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