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February 8th, 2001, 03:27 AM
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Corporal
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Join Date: Nov 2000
Posts: 60
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Re: Up to date beta patch info..
Just like to add to what Baron said. The AI is MUCH tougher. I thought I'd start a new game and just kinda mill around through it, before you know it I'm in 7th place ! Arghh,cloaked ships are a pain..
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February 8th, 2001, 04:27 AM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
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Re: Up to date beta patch info..
quote: Originally posted by Zanthis:
Might mean that if you had two bonuses from a system facility, say +15 and +20, it gave you +35 when it was supposed to only take the higher (or max) of +20.
I haven't found it to be doing this, but maybe some more testing is required. Has anyone else seen a specific facility type added system-wide vs taking the max in the system?
-Drake
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February 8th, 2001, 04:36 AM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
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Re: Up to date beta patch info..
Are you beta testers getting beat by the AI without giving it a bonus??????
Please be more specific.
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February 8th, 2001, 06:19 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Up to date beta patch info..
quote: 27. Fixed - Added the field "Maximum population for abandon planet order" to
Settings.txt. This will prevent people from abandoning a planet
with a full population of rioting people.
D'oh! WHO TOLD THEM ABOUT THIS? HUMMMMMMMMMMMMMMM? I guess they do read the board, and me way bad for exploiting this so they fixed it.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 8th, 2001, 06:42 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: Up to date beta patch info..
tsk, tsk, now we can't have those riotous punks walk the "space plank"; guess we just have to glass them now
hehe
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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February 8th, 2001, 11:53 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
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Re: Up to date beta patch info..
quote: Originally posted by Drake:
I haven't found it to be doing this, but maybe some more testing is required. Has anyone else seen a specific facility type added system-wide vs taking the max in the system?
-Drake
I found that the Time shrines and System Robotiod facilities both work together even though they say they don't this is probably the fix for that.
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February 9th, 2001, 08:37 PM
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Corporal
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Join Date: Jan 2001
Posts: 89
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Re: Up to date beta patch info..
On "Damage until weapons destroyed" setting vs WPs:
Even if this does stop your ships from shooting on planets after the WPs are gone, it will Last only until all other ships are gone and then your ships will finish off the planet.
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-Zan
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February 10th, 2001, 02:58 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
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Re: Up to date beta patch info..
quote: Originally posted by Richard:
6. Added - Added a new tab to the Strategies window called "Damage". This tab allows you to set the percentage damage you want to inflict on different kinds of enemy ships before moving on to a new target. So for ships, if it says 80%, then your ships will damage the ship up to 80% and then will switch to a new target. If no other targets are available, your ships will go back and finish off those remaining ships. There is also a setting for "Damage targets until all weapons gone". If this is set true, then your ships will fire on enemy ships until all of their weapons are gone, regardless of the percentage damage setting.
Does this mean that if you set "Damage targets until all weapons gone" to true your ships will stop firing at planets when all weapon platforms are gone? I certainly hope so anyway.
And thanks for the update Richard! Much appreciated.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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February 10th, 2001, 03:49 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
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Re: Up to date beta patch info..
Damn! Any news on the lobbying for weapon platforms as specific targets?
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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February 10th, 2001, 03:06 PM
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Corporal
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Join Date: Jan 2001
Location: Amsterdam, NH, Holland
Posts: 95
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Re: Up to date beta patch info..
It IS worth waiting for the patch when we know the betatesters are kicked there a... by the improved AI . .
In the mean time I'm playing SE IV in a hugh universe of 250 systems (I know for sure this game is NOT finished before the next patch comes out!) using races from the combined Modders pack 1.01 and 15 races selected by the computer). Man, this is a thrill! And as a bonus I added (as a betatester) Mephisto's "Narn in development". If you want to have a challenge for the time being, try this!
Everytime I hit the next turn button I wonder IF I still will be alive!
No reason to doubt, Version 1.19 from AARON/MM/SHRAPNEL can be a real challenge (with a little help from, oh blessed for the existence, all of us SE LOVERS/MODDERS ).
Keep up the good works, you guys, and try to convince your partner (if any) SE IV is much more important than anything else they might come up with
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
[This message has been edited by nmoppa (edited 10 February 2001).]
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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