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October 10th, 2004, 08:53 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance Series (Mod)
So, could Asynja get Healing (50) ability and recuperation (to heal herself)? It would give her something special and occasionally useful. It seems to be thematic as well.
The question is, would that made her desirable enough to be selected as pretender.
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October 10th, 2004, 03:02 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
Thanks: 0
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Re: Conceptual Balance Series (Mod)
Recuperation is a good suggestion, since Vanheim has no access to any other recuperating pretender. Vanheim's choices overall are limited, in fact. Many's the time I've lamented that they don't get to choose the Prince of Death or the Fountain of Blood, to name just two.
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October 11th, 2004, 12:19 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 753
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Re: Conceptual Balance Series (Mod)
I have done a change.
Newest Version 1.72
www.techno-mage.com/~zen/conceptp172.zip
Changes:
Asyjna = -2Air, +Stealth, +Glamour, Basecost: 100, +Astral, +Nature, +Recuperation
Arch Mage (Lobster) Basecost: 10, StartDom: 2
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October 12th, 2004, 11:25 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Conceptual Balance Series (Mod)
I'm hosting a game using 1.72 Version of Zen's Pretender Mod.
The thread with game details is located in the MP forum.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 13th, 2004, 12:04 AM
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Sergeant
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Join Date: Apr 2004
Location: Michigan
Posts: 309
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Re: Conceptual Balance Series (Mod)
Quote:
Zen said:
Arch Mage (Lobster) Basecost: 10, StartDom: 2
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How about we change the Arch Mage Lobster by getting rid of the stupid human rider guy and just making him the Lobster God! [img]/threads/images/Graemlins/Lightning.gif[/img]
Or maybe... The Crawdaddy!
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October 13th, 2004, 12:35 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Conceptual Balance Series (Mod)
Yeh! I mean - how stupid is an archmage who can't figure out, "Hey, if I get off my lobster, I can go up on land"?
And if he's the Lobster God, or even the Crawfish .... He's better eating.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 13th, 2004, 09:10 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: Conceptual Balance Series (Mod)
Nice job you are doing there, here is a bit of criticism .
1)the sacred statue is pretty useless compared to the oracle. She has +80 hp, poison resistance and gets new paths for 10 points less.
The oracle has + 1 astral, gets 2 magic gems and costs 30 points less.
hp and poison resistance arenīt that useful for an immobile pretender and as long as you take less than 5 magic paths the orcale is cheaper/equally cheap.
So the +1 astral and the two gems make the oracle pretty much a nobrainer.
I would suggest giving the statue earth 1 or 2.
2)nataraja is also useless.
Compare it to a wyrm. wyrm has twice as much hp/regeneration, far better stats, and costs the same.
nataraja has more leadership and attacks. At least give the nataraja some magic weapons.
a heroic quickness effect would be nice if that would be moddable.
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October 13th, 2004, 10:15 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 753
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Re: Conceptual Balance Series (Mod)
Quote:
Turin said:
Nice job you are doing there, here is a bit of criticism .
1)the sacred statue is pretty useless compared to the oracle. She has +80 hp, poison resistance and gets new paths for 10 points less.
The oracle has + 1 astral, gets 2 magic gems and costs 30 points less.
hp and poison resistance arenīt that useful for an immobile pretender and as long as you take less than 5 magic paths the orcale is cheaper/equally cheap.
So the +1 astral and the two gems make the oracle pretty much a nobrainer.
I would suggest giving the statue earth 1 or 2.
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Interesting feedback. My goal with the Sacred Statue was to give a, stay at home rainbow. With it's ability to Teleport it can get into battle if it so chooses. I may have to look at it more.
Quote:
2)nataraja is also useless.
Compare it to a wyrm. wyrm has twice as much hp/regeneration, far better stats, and costs the same.
nataraja has more leadership and attacks. At least give the nataraja some magic weapons.
a heroic quickness effect would be nice if that would be moddable.
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Interesting feedback. I don't agree with you on your point that the Wyrm vs the Natarajah (however the Wyrm is a good pretender, to be sure). The slotability of the Natarajah as well as the ability to upgrade throughout the game makes me feel he is priced right in comparison with the others. I would also venture to say that he is still within the top tier (if not the top slot) of SC pretenders.
If you feel he is 'useless' could you give me a little more feedback as to why?
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October 14th, 2004, 12:13 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Conceptual Balance Series (Mod)
Quote:
Turin said:
2)nataraja is also useless.
Compare it to a wyrm. wyrm has twice as much hp/regeneration, far better stats, and costs the same.
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The Nataraja can also wear boots, armour, and wield four weapons. The arms alone more than make up for the difference.
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October 14th, 2004, 12:40 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Conceptual Balance Series (Mod)
Quote:
Turin said:
2)nataraja is also useless.
Compare it to a wyrm. wyrm has twice as much hp/regeneration, far better stats, and costs the same.
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Heh? I thought nataraja cost 0 or did zen change that too?
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