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July 26th, 2007, 05:29 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: Agartha Versus R\'lyeh
Can you get some domes up? Might help vs mind hunt.
Or if you have researched that far, answer in kind with earth attack.
Alchemize gems into astral and empower a mage. With a bit of luck you can zap several enemy hunts in one turn. Makes it less fun to continue hunting in that province.
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July 28th, 2007, 01:50 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Agartha Versus R\'lyeh
If you can't put up domes, but can block chokepoints, keep out spies (with statues patrol bonus, not impossible), then disperse. Keep mages out of your capital, since that's the first place they'd guess. Hunt out any scouts, and then they're firing blind, except when you're on the offensive.
Spare priests are good, too.
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July 29th, 2007, 04:48 PM
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General
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Join Date: Oct 2006
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Re: Agartha Versus R\'lyeh
Yes, protection is weird. I think you're right, LP.
By the way, concerning protection, as a martial arts afficionado of some 25 years (god I'm old), the region, aside from the face, groin, and neck, that I most loathe getting struck by a blunt instrument in, is the knuckles/hands. Even knees aren't as bad, because my knees can take a lot more punishment than my fingers/toes before serious damage is done, even though major damage to knees would be more severe and debilitating over the long term.
Feet are bad too, if bare, but we have boots covered.
Kristoffer, is there any chance of seeing gauntlets in the game? besides the few weapon types ofcourse. Maybe some official protection varieties? Or add a "limbs" protection attribute to the protection formula? just to complicate things?
Then you could have boots and gloves that added up to a little end-result boost to your overall Prot and helped protect a bit against limb-loss. I wouldn't necessarily go so far as to suggest an extra slot-although it's an idea, just maybe something there to represent hands/feet in the formula so that it's more comprehensive.
__________________
You've sailed off the edge of the map--here there be badgers!
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July 29th, 2007, 05:02 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Agartha Versus R\'lyeh
There are limbs in the armors, but they are disabled, not to complicate things
After having made all armors having body, arm, and leg protection values, we decided that it would confuse and complicate more than neccessary. We kept the head hit location as there already were item slots for head, and it is fun to feeblemind someone with a headshot
Most armors had lower prot in limbs, but limb hits would never give you more than 50% of max hits in a single blow. Something like that.
Code wise the differentiated prots are still there, but the armor value is a function of them all.
It might look like this: Plate cuirass 18 chest, 6 arm, 6 leg, perhaps. Plate haub 18,12,12. Full plate 18,18,18.
And , no, gauntlets are not likely
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July 29th, 2007, 07:50 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Agartha Versus R\'lyeh
Ah...too bad, but a fun thought to think about-thanks for the answer
I was also thinking that, in Dominions 4, it would be nice to be able to individually assign slots to units, like one would make a new unit. You could, for instance, create a new slot "right wing" or "wings" for a mod, assign it to a unit, and then create a forged item that would go on that slot.
Protection could then be a function of the number of total slots, divided or reduced somehow in comparison to the total size of the unit, in relation to how much of the total unit was protected, with "no slots" defaulting to natural protection.
__________________
You've sailed off the edge of the map--here there be badgers!
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July 29th, 2007, 09:26 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Agartha Versus R\'lyeh
When waging war against R'lyeh, should Pale One Soldiers have priority over human infantry? Even when on land? Points in favor-
Size three - no worrying about Shambler Thrall's trample.
MR 12 versus 10. - How significant, if at all, is that?
R'lyeh has few units with good attack/defense scores- most of which require resources- so they won't be completely overwhelmed.
Points against
Low damage- outclassed by Meteorite Guard, maybe Slave Guardian armor.
Lower protection, defense, crappy buckler - though R'lyeh doesn't have archers.
Cold blooded
20 resources means you give up two LI for every one you recruit.
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July 29th, 2007, 10:27 PM
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First Lieutenant
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Join Date: May 2007
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Re: Agartha Versus R\'lyeh
Mix it up, but retain a core of human infantry. They are simply superior in combat, by far.
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August 23rd, 2007, 04:20 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Agartha Versus R\'lyeh
Clockwork Horrors =/= (not equal)Golem. No hitpoint bonus? At least not on turn of summoning. Lifeless, mindless, magical beings, not inanimate.
My cyclops does, however, and ...
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