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December 3rd, 2007, 06:03 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 13
I fear that there is no backcountry though.. all other province are near my capitol.. which is steadily producing more skinshifters.. I doubt anyone would find it wise to attack there.. certainly when about 3/4 of my army can SAIL!! back there in 2 turns..
apart from the fact that i have REALLY good contacts with all my neighbours.. well all minus the brutes to the north that is
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 5th, 2007, 05:22 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 13
Ok, Aezael - you go me - pants down ... well, I will keep on swimming as long as I can ... have fun with the game everybody. And beware of Mitgards shape-shifters.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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December 5th, 2007, 05:33 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Turn 13
Yeah midgard has a strong lead in provinces now. If bluebird is about to die he'll have a VP too. Hmmm!
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December 5th, 2007, 06:51 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 13
Well 2 Vp don't make a game.. I have a rush strat since in my first (that is the game before this) I got rushed and didn't want it to happen again.
Someone has got to have the most province anyway .. and it's not like I have that much more than the next person.. not to mention I didn't even grow last turn.
And in armies I'm not even on top.. who knows what the rest has running around?
Let's just see how the game goes before we draw any conclusions.. I'm seeing another nation (patala) getting near 0 province too so I guess that someone else almost has 2 VP too.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 5th, 2007, 07:12 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 13
Hey is it me or haven't we gotten turn 15.. if the rest has it plz don't host before I can send it in.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 5th, 2007, 09:18 PM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Turn 13
I haven't received 15 either, I assume turn 14 is still to be run.
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December 5th, 2007, 09:42 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Turn 13
No 15 here either. I think Pasha might have forgot? Its almost 8pm ET and he usually generates around 6, iirc
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December 5th, 2007, 10:15 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 13
I was in a huge rush this morning to get to work on time (I have been self employed for about 15 years, and suddenly, I have to worry about my new boss's schedule preferences ). Due to my new job, I think it is near impossible for me to host in the morning when players are late. In any case, in my rush this morning, I noticed that some turn emails had an error, but I did not have the time to check them out. But, I will do that now and send out the emails. The turns will be due tomorrow (Thursday) at 9:00 pm. Sorry about any confusion.
Pasha
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December 5th, 2007, 10:24 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 15
Ok. Turn 15 should be out for all players.
Deadline is Thursday night.
Pasha
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December 6th, 2007, 06:40 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 15
Hmmm does abyssia want to talk about something with me now we've met? Just PM me if that is the case plz.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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