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September 21st, 2008, 12:09 PM
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Corporal
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Join Date: Feb 2008
Location: CT, USA
Posts: 195
Thanks: 14
Thanked 3 Times in 2 Posts
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Re: MadCradle2, 11 players, MA - Game On!
We're back!
Sounds like Grudge will miss a turn, maybe 2, but that shouldn't make his position too bad.
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September 21st, 2008, 04:36 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: MadCradle2, 11 players, MA - Game On!
I'm going to be gone until friday so i am getting a sub
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September 21st, 2008, 05:20 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: MadCradle2, 11 players, MA - Game On!
Just so you all know: Marignon isn't doing so well (really unlucky initial independent neighbors). I imagine that after four or five hard fought turns I shall be a nation in memory only. As such is the case, soon I will be passing along the admin status and was just wondering who feels up to the task?
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September 22nd, 2008, 09:33 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: MadCradle2, 11 players, MA - Game On!
I am back with only one stale...turn is submitted thanks for leaving my pitiful little kindom alone...
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September 22nd, 2008, 06:56 PM
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Corporal
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Join Date: Feb 2008
Location: CT, USA
Posts: 195
Thanks: 14
Thanked 3 Times in 2 Posts
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Re: MadCradle2, 11 players, MA - Game On!
Hey MadFrancis,
Sorry to hear that - it happens. Was it the 3 Air Mages? Lizardmen?
I'm happy to admin - done 2 before. PM me the password.
Cheers,
James.
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September 24th, 2008, 10:37 AM
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Private
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Join Date: Jun 2008
Posts: 34
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: MadCradle2, 11 players, MA - Game On!
Oh Marignon, buying out our mercenaries? Clever, but now that your accursed immortal fortress has fallen, your time has come. Everyone knows a roaring wave can not be stopped once it has crested.
(Although I might simply be taunting AI now. Huh.) :x
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September 25th, 2008, 02:10 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: MadCradle2, 11 players, MA - Game On!
Quote:
Originally Posted by Ershalim
Oh Marignon, buying out our mercenaries? Clever, but now that your accursed immortal fortress has fallen, your time has come. Everyone knows a roaring wave can not be stopped once it has crested.
(Although I might simply be taunting AI now. Huh.) :x
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There is still some breath in us left. Don't count us out so fast. If it is all we can do we will be, if not the thorn in your side, at least the sliver in your little toe. Woe to the enemies of Marignon, weilders of nasty toe slivers!
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September 25th, 2008, 08:29 PM
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Private
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Join Date: Jun 2008
Posts: 34
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: MadCradle2, 11 players, MA - Game On!
Your slivers are fearsome, to be sure. You've managed to keep up your fortress of impenetrable impenetrability with nothing but toothpicks and unsafe floorings!
But soon. Soon the rubber-soled footwear of the soft-skinned amphibious people of R'yleh will topple your cardhouses and paper-cut based standing armies!!
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October 2nd, 2008, 12:00 AM
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Corporal
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Join Date: Feb 2008
Location: CT, USA
Posts: 195
Thanks: 14
Thanked 3 Times in 2 Posts
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Re: MadCradle2, 11 players, MA - Game On!
Not sure how often folks check this forum...but any objections to me changing the hosting to 48 hours? Just getting to be a fair bit of work now and one turn staled because I took too long doing it. The turns should still go quickly because they'll auto-resolve once everyones turn is in.
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October 2nd, 2008, 08:18 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: MadCradle2, 11 players, MA - Game On!
That would be fine by me.
Jazzepi
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