|
|
|
|
|
March 30th, 2010, 12:00 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Kingdom of Angmar - Version 0.52 available
Yeah, for the resource cost there's really nothing on the roster that compares to the gundabad warrior, and that is what makes them so good.
By the way, the enraged uroloki would work much better if it was a commander. Then its air shield would work and it wouldn't go crazy forgetting to use its breath attack all the time. Interesting that going berserk makes it decide to fly in battle when it otherwise walks... I wonder what's up with that.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|
March 30th, 2010, 12:47 AM
|
|
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Kingdom of Angmar - Version 0.52 available
All flying missile units walk into range if they are going to shoot.
|
March 31st, 2010, 01:52 PM
|
Sergeant
|
|
Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
|
|
Re: Kingdom of Angmar - Version 0.52 available
I cannot get enrage uruloki to do what I want. What I really want is for it to summon a neutral commander dragon who attacks, then SITS THERE after the battle to defend the province against attackers. Since neutral summons go away after they fight, I made it a friendly summon, but one who is constantly doing random stuff. Unfortunately, friendly commanders seemingly cannot be summoned alone, and it automatically puts in a troop uruloki with the commander. Not sure how to fix it.
|
March 31st, 2010, 02:18 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Kingdom of Angmar - Version 0.52 available
There's no clean way to do that. I tried the same thing with a spell that hatched a nest of nasty critters in enemy territory and if you wanted to retake the prov, you had to kill them. No luck.
I can think of some extremely messy ways of doing it.
|
March 31st, 2010, 10:05 PM
|
Second Lieutenant
|
|
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
|
|
Re: Kingdom of Angmar - Version 0.52 available
My slightly less messy way of doing it is just to also give you ~5 Rhudaur stalkers(or I guess just one) along with the dragon, explaining it away as the stalkers enraging the thing.
|
March 31st, 2010, 10:09 PM
|
Sergeant
|
|
Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
|
|
Re: Kingdom of Angmar - Version 0.52 available
I'd be fine with that, but I also don't know how to make the commander and the troops summoned different things.
|
April 1st, 2010, 05:12 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Kingdom of Angmar - Version 0.52 available
Yeah that doesn't work. What you need is an effect which kills or transforms either commanders or troops until you get the right mix of stuff. It's doable but it isn't worth the mess.
|
April 2nd, 2010, 02:07 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Kingdom of Angmar - Version 0.52 available
Oh man! I thought my dominion seemed to be doing pretty well for just the few blood sacrificers I had, but I chalked it up the the excessive level of goodness that is blood sacrifice. I didn't realize that barrow wights had the domspread ability... and here I am, sitting with something like 34 of them and 7 base dominion :P No wonder my dominion is doing so well!
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|
April 2nd, 2010, 02:35 AM
|
Sergeant
|
|
Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
|
|
Re: Kingdom of Angmar - Version 0.52 available
All wraiths of Angmar do. Barrow wights, multihero nazgul, and the Witch King.
|
April 2nd, 2010, 07:41 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Kingdom of Angmar - Version 0.52 available
Yikes. Domkill ahoy!
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|