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  #1  
Old January 25th, 2010, 07:39 PM

Micah Micah is offline
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Default Re: Magic Items under CBM

Could be a shield of valor.
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  #2  
Old January 25th, 2010, 07:51 PM

rdonj rdonj is offline
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Default Re: Magic Items under CBM

True, my bad.
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  #3  
Old January 25th, 2010, 07:42 PM
Squirrelloid Squirrelloid is offline
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Default Re: Magic Items under CBM

ahem, when i said 2.5 fewer liches i meant 1 fewer lich / 2.5 sets of 12d. lol
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  #4  
Old January 25th, 2010, 08:35 PM

Tollund Tollund is offline
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Default Re: Magic Items under CBM

The wraith sword might as well be removed entirely with it's current price and stats. A standard of the damned costs just as much, does more damage to anything that has good defenses and gives a fear aura.
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  #5  
Old January 25th, 2010, 09:27 PM

Micah Micah is offline
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Default Re: Magic Items under CBM

"Vine Shield >> charcoal shield, lantern shield, gold shield, etc... This isn't even really a point of discussion. There is also no counter for vine shield, so who cares if you're predictable?"

This is not true. Shield utility is highly situational. Char shield is better if you're running into skel spam or air magic summons (especially these, with 0 prot and 1 HP), since you need them dead, not entangled, to get to the mages at the back. Awe is better to stop damage from lance charges since the vine shield doesn't work until after you get hit. Higher parry shields will stop magic bows or massed crossbows from owning your face. The better damage soak and parry values on many of the larger shields also help your defense out more than the vine shield.

Oh, and there's certainly a counter to vine shields, I believe it's MR based on my testing with some eriu thugs. They have crap strength but don't get tangled often.
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  #6  
Old January 25th, 2010, 09:50 PM

Zeldor Zeldor is offline
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Default Re: Magic Items under CBM

It'd be fun to have sailing items for commanders only
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  #7  
Old January 26th, 2010, 02:51 PM

Sombre Sombre is offline
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Default Re: Magic Items under CBM

I think the imp axe would suck as much on a trampler as on anything else. In the rare cases that anyone would even make early trampling thugs they'd be better served with an additional shield.

As for horror helm being usable at construction 4 - so what? Countless items would still be usable at higher levels of construction. They'd just be worse. It doesn't mean anyone would build the dross items, they'd just save their gems or spend them on stuff other than forging. The imp axe is currently just a bad use of gems except in extreme niche scenarios.
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  #8  
Old January 26th, 2010, 03:57 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Magic Items under CBM

I know it is not a good idea to change the cost and research level of commonly used items, because it confuses people. Most of the time I agree with this. But there is one item I think should get changed. It is so commonly used that it sometimes seems like thugs all might as well come with one misc slot, and automatically have luck. (That is a slight exageration, but it does seem like most builds need to have that lucky pendant.)

I think the lucky pendant should be research level 4 and cost 10 astral. If you make that change then there will be a lot more variety in what is used in the misc slots. There is a lot of interesting item, but they are rarely used because they are completely overshadowed by the lucky pendant. This modification could change the balance in the game, and a lot of people will likely be against this, but I think the change would be for the better.
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  #9  
Old January 26th, 2010, 04:00 PM

Tollund Tollund is offline
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Default Re: Magic Items under CBM

So who would use the lucky coin then?
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  #10  
Old January 26th, 2010, 04:06 PM

Sombre Sombre is offline
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Default Re: Magic Items under CBM

Watch as faithful and lucky coin soar in value!
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