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November 21st, 2001, 12:43 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: TDM-ModPack 2.00 BETA
I'm sorry, Jourin, but the TDM-ModPack contains only AI races. Nearly all the TDM-Modders have a Mod of the game to some extend but we want to provide a Pack anyone can install without any problems normally related to installing a MOD that changes the data files (compatibility, game balance...)
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 21st, 2001, 12:45 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: TDM-ModPack 2.00 BETA
Well, any Modder can just make that many races and keep them up to date. And on a closer look, there are only a few "original" races left.
quote: Originally posted by Q:
So why nobody tried to improve these races too? I think that if you use the TDM-ModPack you don't want to play against such weak AI empires, even if they are picked as random computer players.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 21st, 2001, 01:14 AM
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Corporal
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Join Date: Dec 2000
Location: Sherman, TX, USA
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Re: TDM-ModPack 2.00 BETA
Tampa, I understand. I was just trying to provide balance by correcting the inbalances in the original Culture.txt
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November 22nd, 2001, 05:05 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: TDM-ModPack 2.00 BETA
Klingon' 2k .emp file has advanced power conservation racial trait instead of natural merchants. Since AI-construction file is tuned to the default natural merchant Klingons, AI does't build any space ports when Klingons are selected via .emp file. Not good
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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December 2nd, 2001, 12:28 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: TDM-ModPack 2.00 BETA
I just uploaded the final Version of the TDM-ModPack 2.00 to the scenario board. Have fun!
[ 02 December 2001: Message edited by: [K126]Mephisto ]
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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December 2nd, 2001, 01:14 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
Posts: 409
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Re: TDM-ModPack 2.00 BETA
Mephisto, that zip appears to be corrupted. Can you upload it again?
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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December 2nd, 2001, 01:15 PM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
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Re: TDM-ModPack 2.00 BETA
Thanks Meph.
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December 2nd, 2001, 01:19 PM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
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Re: TDM-ModPack 2.00 BETA
YUP, CW's right, it's screwed. "Invalid file structure" error here.
[ 02 December 2001: Message edited by: Tenryu ]
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December 2nd, 2001, 01:31 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: TDM-ModPack 2.00 BETA
Winzip says:
"Error [<file path on my hard drive>]: start of central directory not found; Zip file corrupt. Possible cause: file transfer error. Please press F1 for help.
Doing so brings up this winzip help file:
"Message WZ54
This error occurred during internal Zip processing. Correct the error and retry the operation."
I hope that helps.
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December 2nd, 2001, 01:37 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: TDM-ModPack 2.00 BETA
yep, some problem here.
I had the same problem with the "outta control" Mod. Maybe the uploads don't work correctly. (Just guessing here).
Rollo
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