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  #131  
Old November 14th, 2010, 05:42 PM
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Default Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]

Dear and Lovely Admin : I don't have enough time to play this evening and won't be able to open Dom3 before tomorrow 07:00 PM GMT+1. Could you extend next turn for 3-4 hours or so ?
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  #132  
Old November 15th, 2010, 03:14 AM
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Default Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]

Why only naturally esteemed fellow player. Four more hours are granted for carrying out the usual dominions machinations: planning your wars, negotiating alliances and contemplating betrayals
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  #133  
Old November 15th, 2010, 02:44 PM
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Default Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]

Quote:
Originally Posted by WraithLord View Post
Why only naturally esteemed fellow player. Four more hours are granted for carrying out the usual dominions machinations: planning your wars, negotiating alliances and contemplating betrayals
Ho, you're so right : there are subtle politcians in our poor and tainted world. Who shall care their cunning whispers ?
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  #134  
Old November 17th, 2010, 09:45 AM
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Default Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]

Hello fellow players:

Right now there seems to be a huge descrepancy between the "last updated time" and the current time, as listed on Llamaserver. While this has happened before and *usually* works itself out, there have been instances in which turns submitted close to the scheduled hosting time have failed to register and a stale has resulted. The best way to avoid this is to submit your turns as soon as possible.
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  #135  
Old November 17th, 2010, 03:05 PM

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Default Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]

Hmm, that was a rather unfortunate event. My magic duel missed due to storm (I presume). I'll be sure to bring many more casters for the next battle Caelum.
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  #136  
Old November 17th, 2010, 07:26 PM

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Default Re: GotM: Gardens of the Moon, vets, busy, 16 players MA game [Prepare pretenders]

I was very surprised Storm affected a 100 precision spell like this too... (plus my stupid mistake forgetting that my casters were not lightning immune, I was quite lucky I think...)
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  #137  
Old November 24th, 2010, 04:20 PM
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Default Re: GotM: Gardens of the Moon, vets, busy, 15/16 players left

Ermor would like to publish a trade offer to all the nations: In return for astral gems Ermor would give the same amount of either E/W/A/F/D gems, items (of respective cost) or gold (at better than fire alchemy rate - 25g per perl).
Please PM me if you're interested.
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  #138  
Old December 3rd, 2010, 01:13 AM

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Default Re: GotM: Gardens of the Moon, vets, busy, 15/16 players left

WL, do you like have some imps building you devilish forts under the full moon every month? Let me know your secrets, I can barely scrap enough gold to buy a round of mages..?
TC, that goes to you too? Where does that money come from?
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  #139  
Old December 3rd, 2010, 02:25 AM
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Default Re: GotM: Gardens of the Moon, vets, busy, 15/16 players left

I'll tell you all about those fort imps when the game's over or I'm out, whichever comes first
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  #140  
Old December 5th, 2010, 05:11 PM
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Default Re: GotM: Gardens of the Moon, vets, busy, 15/16 players left

With 72hr hosting, can we have the reminders at 12 or 24hrs? I had my turn done and thought I'd sent it in already.
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