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  #1  
Old August 10th, 2011, 05:43 AM

Olm Olm is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

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Originally Posted by Valerius View Post

Speaking of threats, please note that Man has built a fort in almost all of his provinces. What kind of warlike nation does something like that?
So Pangaea fears our mighty trampling fortresses!

We ask: Who is the warmonger? He who invests his income into walls to build refuge for his people, to protect his population from the constant threat of invading armies, or he who invests in an ever growing military force?

And if We look at the poor nation of Arcoscephale right now we would rather build two castles per province.

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Originally Posted by buzzsaw View Post
Pangaea can`t be evil, they are such a charming people.
Especially the Gorgon is very "charming" indeed. Hasn't she paid you a visit yet? Well I guess it will happen sometime.

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Originally Posted by Valerius View Post
Ha! So Man, you see the ancient friendship between Pangaea and Eriu is not susceptible to your treachery.
Well everyone chooses his friends by himself. If this friend turns out to be a petrifying poisonous gorgon We are not the one to criticize the choice. We will only marvel at the beautiful statues decorating Eriu landscapes, when We finally liberate his provinces


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Originally Posted by Valerius View Post
BREAKING NEWS: Apparently the not so ancient friendship between Ulm and Pangaea is however susceptible to Man's treachery as Ulm has now given notice that they will attack in three month's time. So be it. The people of the forest will stand together against the "civilized" nations of men!
This is good news for all peoples who want to be free from Pangaean suppression. Stand fast, Arcoscephale, the free peoples will stand together and rid the world from the horrific abomination the gorgon is.

Last edited by Olm; August 10th, 2011 at 06:13 AM..
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  #2  
Old August 10th, 2011, 05:08 PM

buzzsaw buzzsaw is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

PMs enabled for those who want to bo.....I mean..... work with Eriu.

All patches are up to date, thanks for the heads up.

I`m not so great with the phrases/words you all use and use well.
So it comes down to me speaking in what I know best...buzzenesse.



We isn`t afraid of no stinkin` Gorghuns.In sureness, we gonna have orselfes a gorghunshomrg


Okay maybe a little too radical.I think that Samhain will never let me sub again after I drop the IQ of his people by 40.
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  #3  
Old August 9th, 2011, 09:16 PM

Valerius Valerius is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Buzzsaw, please enable messaging on your account (unfortunately it's off by default). As you might imagine, I'm interested in talking to the only nation that isn't at war with me.
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  #4  
Old August 10th, 2011, 11:47 PM

Valerius Valerius is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Quote:
Originally Posted by buzzsaw View Post

We isn`t afraid of no stinkin` Gorghuns.In sureness, we gonna have orselfes a gorghunshomrg


Okay maybe a little too radical.I think that Samhain will never let me sub again after I drop the IQ of his people by 40.
Hmm, Eriu seems to have transformed into Warhammer Ogres. Well, no matter, we in Pangaea aren't a very sophisticated bunch ourselves.


And we see the bards of Man have been spinning tales again. Time to set the record straight.

Quote:
Originally Posted by Olm View Post
We ask: Who is the warmonger? He who invests his income into walls to build refuge for his people, to protect his population from the constant threat of invading armies, or he who invests in an ever growing military force?

And if We look at the poor nation of Arcoscephale right now we would rather build two castles per province.
We would suggest the warmonger is he who continuously attacks Pangaea despite never having once been attacked. And as we previously explained, our war against Arco is for the benefit of the world. Every nation will rest easier knowing that they won't face risk free mind hunts. And of course we first got involved in that war to protect our friend Eriu.

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Originally Posted by Olm View Post
Especially the Gorgon is very "charming" indeed. Hasn't she paid you a visit yet? Well I guess it will happen sometime.

Well everyone chooses his friends by himself. If this friend turns out to be a petrifying poisonous gorgon We are not the one to criticize the choice. We will only marvel at the beautiful statues decorating Eriu landscapes, when We finally liberate his provinces
Now this is really going too far. Man knows full well that the gorgon was suffering from an illness called "overpoweredness" and that she has retired to the country. She spends her days reading [researching], talking walks [site searching], and engaging in arts & crafts [forging]. She will of course defend herself if Man's thugs break into her house [the fort she's in] but, as I'm sure Man knows, she is not engaging in offensive action.

Furthermore, even if she were engaged in offensive action she would not attack the noble nation of Eriu. And even if she were possessed by insanity and did so, Eriu is quite capable of causing her to have a bad day.
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  #5  
Old August 11th, 2011, 01:25 AM

Valerius Valerius is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Well, that was one battle where I was really glad I had berserking troops. Even so, I think if Arco's mages had had one more turn to launch their spells that might have gone the other way.
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  #6  
Old August 11th, 2011, 05:37 AM

ghoul31 ghoul31 is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Thanks for an extremely unfun game where I was ganked 2 or 3 on one the whole game.

Valerius, I will be sure to try to gank you 3 on one in a future game.
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  #7  
Old August 11th, 2011, 07:06 AM

Olm Olm is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

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Thanks for an extremely unfun game where I was ganked 2 or 3 on one the whole game.
It's sad you had no fun in this game.
I do not know what went on to let you face overwhelming odds, but you sure did nothing to improve your situation. You did never answer to diplomatic contacts. I made several proposals to join forces. I could have aided you with money, gems, and even items (Your Son of titans would have looked much different in the last battle with a charcoal shield, a firebrand, a pendant of luck, a blacksteel fullplate and an amulet of resiliance for example). Perhaps we could even have coordinated military operations to cut his western access to you.
But you never ever gave a useful answer. All you did here in the forum was complain and weep. So how do you expect anyone could have helped you?

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Valerius, I will be sure to try to gank you 3 on one in a future game.
This is just ridiculous!
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  #8  
Old August 11th, 2011, 05:49 AM

Olm Olm is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

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Originally Posted by Valerius View Post
Well, that was one battle where I was really glad I had berserking troops. Even so, I think if Arco's mages had had one more turn to launch their spells that might have gone the other way.
Well it would have made only a minor difference. It was only one of your armies, while it was virtually all Arco had left. So Arco is down for good, or will be in one or two turns. Much faster than I had wished for.
Btw, I don't really get why the revelers are so effective. I made the same experience, but just from the stats I had expected them to do worse.

So you really retired the gorgon. Well it's your choice, but for me, you can use it in whichever way you want. I'll try to ward against her in whichever way I can. My Wardens and Knights of Avalon have rather high MR, so I guess they would survive long enough to do some damage.
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  #9  
Old August 12th, 2011, 01:19 AM

Valerius Valerius is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

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Originally Posted by Olm View Post
Well it would have made only a minor difference. It was only one of your armies, while it was virtually all Arco had left. So Arco is down for good, or will be in one or two turns. Much faster than I had wished for.
Last turn I broke through Arco's walls and Ulm also ended his NAP with me so I decided to take a risk and storm Arco's cap without checking to see what's inside. Of course since he tried to break the siege the battle would have taken place regardless of whether I tried storming the fort or not.

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Btw, I don't really get why the revelers are so effective. I made the same experience, but just from the stats I had expected them to do worse.
Revelers are my favorite Pangaean troop. Just like centaurs, they get two attacks per round but since they are size 2 you can fit three per square instead of two, for a total of 6 attacks per square as opposed to the centaurs 4. And those attacks can be fairly hard hitting. Base strength of 12, buff them with strength of giants for another 4, and when they go berserk add another 3. While their protection is low, they have decent HP so they've got a good chance of surviving the first hit and then going berserk.

Given the size of your raiding parties I figured I'd outnumber you about 3 to 1 and that numbers would win the day. However they aren't ideal for every situation. Your longbowmen will shred them and in that situation the centaurs are a better choice: slightly better armor, a third more HP, and - most importantly - a shield.

In the battle against Arco I think my curse of stones castings affected most of this tramplers. The harpies, maenads and swarm castings were just to build up a few rounds fatigue on them before they closed with my main force of revelers. Getting Pathos with curse of stones was an added bonus and very useful as he could have been a real problem.

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Originally Posted by Olm View Post
So you really retired the gorgon. Well it's your choice, but for me, you can use it in whichever way you want. I'll try to ward against her in whichever way I can. My Wardens and Knights of Avalon have rather high MR, so I guess they would survive long enough to do some damage.
Yes, I really think she's OP for this game. I wasn't really having fun with her anyway. The only regret I have about it is that I was counting on my pretender to use their air magic to shut down opposing archers. Wish I'd decided on the phoenix that I was also considering. Anyway, this will be a challenge to figure out another way to deal with those longbowmen.

And while I think she could beat them if she had time to buff, I did have some concern about the Knights of Avalon. They have a charge attack but the scariest thing is their magic attack which could pop her mistform. Another thing that could have been a problem is thugged Lord Wardens.
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  #10  
Old August 12th, 2011, 08:08 PM

Louist Louist is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

I haven't had any replies to my post looking for subs. I'm going to post within each of my games, as perhaps some of you would like to babysit my nation in my other games, and perhaps someone there would come baby-sit for this one.

I've got three games I need subs for, starting a week from now (evening of the 19th would be ideal), and lasting until the 27th, when I return from camping.

There's DawnoftheMorning. This one is the most involved, and the one I most need a sub for! Playing as EA Caelum, no mods. Doing decently well, entering into late game.

There's LazyDays, I'm playing LA Arco. It's a small map, approaching mid game, I suppose. Really just need someone to babysit this one, as nothing complicated is going on. Small map, very slow pace, easy work. CBM 1.6

There's Nations. (This game!).

If anyone can take over one or more of these games a week from now, send me a PM.

Thanks!
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