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December 10th, 2011, 08:36 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Tiny Crowded World - EA - (Running)
Well it's even better if you stay
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December 11th, 2011, 09:53 AM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Tiny Crowded World - EA - (Running)
I could say I was there until the end... I hope - or not.
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December 11th, 2011, 06:48 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Tiny Crowded World - EA - (Running)
I could be wrong, but I don't think the end is that far off in terms of numbers of turns. Just to make a response that does justice to the full on blitz Bullock is employing I'm going to need a lot more time for a turn than the hour or so I've been doing in the game thus far.
And, due to a couple of trips added to my schedule lately and some other family commitments, I won't have that kind of time for a bit. If you just want to avoid going AI, you are well past the hump in that regard.
This is also why I am Ok with declaring Bullock the winner. Since, to even have a shot at victory, as slim is it is, I'm asking for alteration of the original terms of the game in my favor. Arguably, I did so already with the request for 50 hour hosting interval but did my best to not take advantage of them.
Even though you are far from having any chance of victory, I don't see why you avoid getting in a fight altogether. Personally, I like wars without the pressure that being in line to win brings. Ossa, I think, showed how effective even the weakest nation can be when their meager resources are put to good use.
In other words, attack me and the game will be over that much more quickly.
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January 8th, 2012, 02:50 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Tiny Crowded World - EA - (Running)
haaaa there is big discrepancies between the battle in motion and the reports.
in the battle i see you grendel being disintegrated and the report you have no commander loss ... that sux so much.
And i also have several ember lord not moving ...
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January 8th, 2012, 03:42 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Tiny Crowded World - EA - (Running)
I asked about the Ember Lord issue myself in the CBM 1.84 thread.
http://forum.shrapnelgames.com/showt...t=47252&page=6
Unfortunately, the mod file for our game on the server seems to be missing the flying tag for the Ember Lord. So, if you try to move him two provinces in the same turn the server will deny the move. Just move them one prov per turn and you should be Ok.
And, I'm not sure what to make of the reports myself. I hardly watch the battles much less dig through those. But, I don't see any missing Grendelkins. Sorry.
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January 8th, 2012, 04:41 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Tiny Crowded World - EA - (Running)
Aaah ok thanks for the embor lord issue
Concerning the grendelkin you lose in Fomoria you don't see him being desintegrated ?
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January 8th, 2012, 09:50 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Tiny Crowded World - EA - (Running)
Yes, I definitely see him get zapped near the end.
I've lost a couple of thugs this game just as mysteriously to me as his resurrection. For me, it feels like karmic justice. But, I'd say that you were just plain robbed.
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January 9th, 2012, 12:22 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Tiny Crowded World - EA - (Running)
Well, Bullock, it appears that I've been able to turn things around tactically. And, with Astral Corruption, Forge of the Ancients, and Eternal Pyre all up I my strategic position seems strong, arguably advantageous. While it is fun, I'd be happy to call it a game if you will accept a tie.
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January 10th, 2012, 08:58 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Tiny Crowded World - EA - (Running)
Well i don't have the same outlook of the situation.
i have twice the number of territories, i think i have twice gems income (and prolly more, thanks to my strand of arcane power who s running from the very beginning) , and prolly 3 times your incomes. You had some small victories but it s about my turn production i have 4k of cash to build mages and troops each turn... (5k this turn with randoms) It would be fun to have graph at this point.
i think you might grab few territories in the next few turns, but you don't have a chance on the mid - long term.
now concerning your enchants:
Astral Corruption: First time i play with this global up, i ve set some bane has bodyguard and with the right spells you get rid of most the nasty stuff. i ve only lost one good mage since it's up and few small, and i ve got a bunch of them casting small invocs (you noticed some of them )
Eternal Pyre: i have the well of misery who is even better, while the pyre give gems that you already massively have.
Forge: i ve got hammers and strong mages, and the remaining advantage of the forge is largely compensated by the difference between our gems incomes.
In conclusion i refuse your tie proposition and offer you to surrender.
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January 10th, 2012, 01:15 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Tiny Crowded World - EA - (Running)
I didn't realize you had such a resource advantage. I meant to to a hard territory account, but didn't get around to it and a rough count is tough on my little netbook screen. I thought we had more parity than that.
In light of your assessment though, I have to agree. While I'll gain some ground in the near term, I won't gain enough to compensate for that resource advantage. Victory is essentially impossible for me. So, I accept surrender. Congratulations. You played a great game.
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