|
|
|
 |
|

January 3rd, 2012, 04:49 PM
|
Second Lieutenant
|
|
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
|
|
Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by JonBrave
Quote:
Originally Posted by elmokki
Dominions 3 scene is small and slowly dying. If the game was a 5 euro/dollar sale game in Steam for the holiday seasons, you can bet there would be many new people trying it out. Right now the price is so ludicrously high and there's absolutely no visibility for the game that influx of new players is far lower than what it could be.
|
Even if it were $5 instead of $50 (and we pretended that was profit), do you think there would actually be 10x sales? And, would there be ten times as many content Dom players? I doubt it.
|
Fair enough, from replies it seems concensus [Edit: apparently "consensus", sigh] is that it would increase sales tenfold.
But the other bit of my post was that IMHO you would not get ten times as many happy Dom3 players. I just don't believe there are ten times as many people out there who would think Dom3 was great, or even playable. It's such niche audience.
Last edited by JonBrave; January 3rd, 2012 at 04:51 PM..
Reason: spelling
|

January 4th, 2012, 04:34 PM
|
Corporal
|
|
Join Date: Jun 2008
Posts: 86
Thanks: 4
Thanked 5 Times in 4 Posts
|
|
Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by JonBrave
But the other bit of my post was that IMHO you would not get ten times as many happy Dom3 players. I just don't believe there are ten times as many people out there who would think Dom3 was great, or even playable. It's such niche audience.
|
Keep in mind COE (judging by COE2) is much easier-to-get-into and more "casual" than Dominions. In fact, I have no problems imagining COE2 as a flash or a mobile game (actually, I think Illwinter could benefit a lot by considering the ios/android ports for some additional untapped market for COE3 - and no, before you ask, I don't have either platform and don't plan to get one  ). So it does have a much wider potential market in my opinion than the ultra-hardcore and, dare I say, elitist Dominions.
|

January 1st, 2012, 09:47 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Conquest of Elysium 3 dev log
Im sure they will be asking. But Im not sure it will be taken. Even a few concessions just for profit would probably shoot it.
And there are pros and cons to building your player base off of small price sales. Dont you use those forums? 
|

January 1st, 2012, 01:26 PM
|
Second Lieutenant
|
|
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
|
|
Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
And there are pros and cons to building your player base off of small price sales. Dont you use those forums? 
|
If you somehow are implying that people on the other forums are evil people who are bad for the community, well, I have to disagree, but even if they were, how on earth is that connected to low price sales? By me using the forums and arguing that low price is probably better solution financially?
I would like to point out that, for example, majority of the quality mods used by people are developed by people who do write to the other forums too. What you seem to be implying is that it's somehow a problem if the game has community very interested in developing quality content that probably desireability of the product and a community that also is very experienced and loves the game.
In any case to be on topic, more players means a more thriving community. More players means higher probability of getting talented people making content for the game. More players means more players for multiplayer. Though since CoE3 seems to be more single player orientated and if I don't recall wrong might not even have modding capability on release, a community matters considerably less.
Regardless, I do still stand behind my argument that lower price than that of Dominions 3 is probably financially better for Illwinter. I would also guess that it's probably better for the players too.
|

January 1st, 2012, 01:40 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Conquest of Elysium 3 dev log
CoE3 is more SP oriented than Dom3 in that it can be played in SP against the AI and be a challenge, but it has MP also and I expect that would be where a lot of the action would be when it comes to communities.
|

January 1st, 2012, 02:30 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Conquest of Elysium 3 dev log
@elmokki What? Im also one of those other forum peoples. And yes most of the most popular mods come from other forums.
NO I was referring to the forums for some of those $5 and $10 games!
I feel there is a definite difference between Dom3 players and people who will only try a game because its cheap.
As far as those other forum communities (and the one you are apparently referring to) they are going to be very necessary since so far CoE3 is fleshing out to be primarily either solo play, or IRC blitz, much more than Dom3 is.
Last edited by Gandalf Parker; January 1st, 2012 at 02:45 PM..
|

January 1st, 2012, 05:20 PM
|
Second Lieutenant
|
|
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
|
|
Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
NO I was referring to the forums for some of those $5 and $10 games!
I feel there is a definite difference between Dom3 players and people who will only try a game because its cheap.
|
Well, regardless, price of the game doesn't correlate with the community alone. The type of the game does too. Dungeons of Dredmor for example has a very civilized and nicecommunity and the game costs like 5 euros.
Like I said, the more passionate players a game gets, the better it is for other players due to extra content and more multiplayer opponents (provided those things are possible).
|

January 1st, 2012, 07:06 PM
|
Second Lieutenant
|
|
Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
|
|
Re: Conquest of Elysium 3 dev log
Quote:
Im sure they will be asking. But Im not sure it will be taken. Even a few concessions just for profit would probably shoot it.
|
Uh, Steam don't ask developers to alter their games and as long as your game works you can pretty much get it on steam. If Illwinter really want to get their game out to a wider audience then Steam is the best option.
Quote:
Sales figures for Steam have not been released by Valve. However, Stardock, the previous owner of competing platform Impulse, estimated that, as of 2009, Steam had a 70% share of the digital distribution market for video games.[6] In early 2011, Forbes reported that Steam sales constituted 50 to 70% of the $4 billion market for downloaded PC games and that Steam offered game producers gross margins of 70% of purchase price, compared with 30% at retail.[68]
|
That's an exposure that you simply aren't going to get putting it for sale on 1 or 2 websites.
|

January 1st, 2012, 08:29 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Conquest of Elysium 3 dev log
Well the discussions of Steam wont happen here. Of course players who use steam would want it. More interesting are the discussions by developers. Particularly those on the Stardock forums after Stardock decided to start using Steam considering the background with Brad.
As for exposure, the distribute/publicity business model is pretty good for indie developers as it involves no debt of funds.
Personally I wouldnt be too bothered if it was off Shrapnel. That would mean that I can market it as I could not Dom3. I will be making my own recommendations to Illwinter. And I promise any suggestions made here will be brought to their attention also.
|

January 2nd, 2012, 08:26 AM
|
 |
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
As for exposure, the distribute/publicity business model is pretty good for indie developers as it involves no debt of funds.
|
Well, recently there have been more successful models for indie development. They way minecraft did it for example. Or the way a lot of other indie developers do it, by interacting with all your fans. (Examples to numerous to count). Dungeons of dredmor for example had regular blog posts what they where doing.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|