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September 9th, 2006, 02:28 PM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: Official SE5 release date announced
Quote:
Q said:
Quote:
Captain Kwok said:
You pay maintenance for units in SE:V so you might not just let them accumulate willy-nilly.
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Please tell me that this can be modded to zero maintenance!
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Why would you want to do that? 0 maintenance isn't very realistic. It allows you to accumulate substantial military capabilities without paying a dime for them.
__________________
Hail Caesar!
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September 9th, 2006, 02:52 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Official SE5 release date announced
Q, in playing myself I haven't really felt any extra micromanagement with unit/facility maintenance. But ofc, it is completely moddable.
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September 9th, 2006, 03:03 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Official SE5 release date announced
That is good to hear.
Why introduce maintenance for units, if almost everybody is complaining in SE IV that fighters are too weak in later game, dones are almost useless and satellites offer only limited protection for planets. The lack of maintenance was the only real advantage of these units.
If you pay maintenance anyway, why not building only ships??
And if I don't care about one thing in a game like SE it is realism ! It is only the question what makes the game more interesting.
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September 9th, 2006, 03:17 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Official SE5 release date announced
Although that is assuming that things have remained the same from SE:IV...
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September 10th, 2006, 09:05 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Official SE5 release date announced
Ok, so...all the hype for SEV indicates that it is much more 'mod-friendly' than SEIV. My question then is this: those of you who were playtesters, have y'all made mods yet, and is the hype true?
And...who's gonna have the first mod? is there gonna be one right out of the gate?
Just wondering.
AMF
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September 10th, 2006, 12:08 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
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Re: Official SE5 release date announced
As you can expect, SJ has a Gritty Galaxy mod of sorts and a few other people have works in progress.
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September 10th, 2006, 01:56 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: Official SE5 release date announced
Out of curiosity, and if permitted by the NDA, I have a couple questions about armor/shields and modding.
Reportedly, armor is being changed to work on facings. Will it be possible to mod armor to work the way it does in SEIV?
Shields, will shields work the same way as armor does (ie. by facing), and will it be possible to mod that back to SEIV norms.
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September 10th, 2006, 04:35 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Official SE5 release date announced
Sorry, no facings for either armor or shields. It's too much calculation when there are possibly hundreds of ships in combat. So your questions don't matter.
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September 10th, 2006, 07:37 PM
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Sergeant
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Join Date: Apr 2004
Posts: 202
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Re: Official SE5 release date announced
So................ is this thing coming out tuesday or what?
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September 10th, 2006, 07:49 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: Official SE5 release date announced
Oh, it's that's the day after tomorrow. Doesn't look like it will be out that day...
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