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  #141  
Old March 24th, 2008, 09:41 PM
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StormCrow434 StormCrow434 is offline
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Default 48 Hour Timer

I'd like to go to a 48 hour timer. We're over turn 30 and it's getting tricky to keep from staling.

Given the nature of llamaserver, most turns would still be quicker, but I'd really like the leeway.
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  #142  
Old March 25th, 2008, 01:47 AM

reinselc reinselc is offline
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Default Re: 48 Hour Timer

Well I don't think I am going to be around too much longer. Caelum has maybe 300 guys ravaging my north, Ulms 250 in my center and Marverni must have sent 500 to my south.

I did kill one Ulmish wave and a second Marverni one, but there is no way I can repel all 3 of you. TC and Pan and simply taking the gems I am freely offering.

I figure I have 5 turns left unless I get lucky and stop Marverni & Ulms' second waves.

Did kill about 200 Marverni troops and 11 mages this turn, and I get to recruit at my capital again, so that IS a positive
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  #143  
Old March 25th, 2008, 09:36 AM

kasnavada kasnavada is offline
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Default Re: 48 Hour Timer

Thank you for the gems, they are a very nice boost for me.
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  #144  
Old March 25th, 2008, 01:57 PM

fungalreason fungalreason is offline
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Default Re: 48 Hour Timer

Fantasma will be taking back over Maverni's spot. I'd love to hear how this turns out. You put up quite a fight, reinselc!
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  #145  
Old March 25th, 2008, 02:02 PM

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Default Re: 48 Hour Timer

Hello everybody,

I came back this morning and am ready to lead the Marverni tribes again to victroy. It's a shame that I missed a lot of the best action.
I'm not sure if I will be able to resend this turn's orders myself. So I'm not 100% sure what's gonna happen.

As requested by Ulm, I changed the timer to 48 hours.
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  #146  
Old March 25th, 2008, 04:24 PM

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Default Re: 48 Hour Timer

I got a couple good lick on Marverni, but I am not doing any better than trading 1:1 and I can't afford that.
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  #147  
Old March 28th, 2008, 11:04 PM

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Default Re: 48 Hour Timer

GG everyone.
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  #148  
Old April 5th, 2008, 05:16 AM

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Default And Then There Were Five

It took time to reduce Abysia (and according to the graph is has some random territories here and there), but now we're down to five.

Marveni and Tie'n Ch'i have big leads in territory (but so did Abysia).

And, for the record, all the "heat" nations are dead, and the "cold" nations are still kicking =).
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  #149  
Old April 7th, 2008, 12:35 AM
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Default Re: And Then There Were Five

The battles this turn were won by Ulm, but the losses were fairly even. TC still has a vast superiority in numbers...even losses = bad!
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  #150  
Old April 12th, 2008, 01:02 AM

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Default Re: FruitBat - EA game for new players

I want to apologize to everyone who sent me PMs here, I'm sorry I just now read them. Total nub mistake.

(Sorry for the people in my other games, too, but this game had more than the others)
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