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  #141  
Old August 27th, 2008, 08:57 PM
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Default Re: Dominions 3000 (tentative name)

This brings up a question: Are we going a wholly technological route, or is magic going to be brought into the mix as well? Will we be keeping some of the current spells? How will we fit reanimation in (and preaching, too, although we could just ignore priests for the most part)? Will magic be a usually good, maleable, or evil force (ie, will magic generally do more good for people, more bad for people, or simply depend on the user)? How, exactly, will magic and technology interact? How long is it until my legion of questions gains sentience and takes over the world? How useful are they?!

I was almost going to suggest a nation with steampunkesque technology fueled by magical means, but I'm fairly sure it's been done before and sounds rather cliche.
  #142  
Old August 27th, 2008, 11:47 PM
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Default Re: Dominions 3000 (tentative name)

I think-atleast for our purposes, and for the sake of philosophical efficiency-it's best to decide that "magic" and "technology" function as the same thing. Anything we can't easily explain away can be assumed to be produced by some sort of future Deus Ex Machina. Trust me that it saves unnecessary headaches.

and Steampunk would be fine! One of the nicest things about Steampunk is that it can fit in pretty much any era. I've seen examples from the era of Sun Tzu to the timeline of Dune, and it always works.
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Last edited by HoneyBadger; August 27th, 2008 at 11:53 PM..
  #143  
Old August 28th, 2008, 01:59 PM

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Default Re: Dominions 3000 (tentative name)

I think they should both be in and earth magic just is both. To leave magic out while that is such a huge thing in dominions would basicly mean we make a different dominions with less options. I think magic should not be evil or good, but just as in dominions a tool.

I don't know if your (DW) question was also a reply on my explanation about the nations but I'll explain how I thought of magic when creating them at least.

Since Ulm always was more Iron and stuff and less resources I just try to make them look like they invented spaceflight and weapon like "we" on this earth have and they just use magic beside it and to create the same things we do now.

I figured Jomon can't do that yet but that they enhance simpler machines with magic etc so they can fly too and have simpler weapons but enchanted n stuff so they can have powerfull elemental weapons.

What the aliens and R'lyeh exactly use I don't really care.. probably something in between

I think that most nations could have earth or something/earth spells to create spacecraft that aren't recruitable if the nation should have them (like Ulm)

I personally think earth magic should be very prominent in the game since it really reflects building spaceship best.. I think most races should have access to earth magic so that race can have a summoning spell for spaceship/or other things like tanks and whatnot if we want them to have one. I also think this should need to be very powerfull earth magic (most case earth 1 would be enough and then the spell could have other paths) else everyone will be throwing bladewinds etc
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; August 28th, 2008 at 02:07 PM..
  #144  
Old August 28th, 2008, 02:14 PM

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Default Re: Dominions 3000 (tentative name)

There is another thing I'd like to discuss though.
The dom 3.20 has water, forest and plain shape.

shape changing could be nice for getting pplz into space.. but IMHO water still presents with too much problems (no flying in water, no shooting in water, no more than 1 map move in water) so I think it's still not a good idea to use water as space..

on the otherhand IF we want other forms for space (which might be a nice idea and could give us further options to make spaceships different from ground troops (useable in both space and ground while troops would generally be less effective in space) then we could use plain or forest shape. make all space either plain or forest and we have a lot of options with this.

Sure you can't make troops amphibious or aquatic.. but you could certainly make the forest shape weaker if the troops needed to be ineffective in space OR the regular form weaker if a space ship shoulnd't be as effective on land.


I want to know you guys think since it'll be quite some work if I need to adept the current mod to this. So I'd like all those working on this or interested in it to share their opinion.

Personally the mod as it is now works for me too. Space combat is the same as planet combat (but the background can't be changed anyway) but I just made all space province have less troops and have spacy recruitables.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #145  
Old August 30th, 2008, 07:41 AM

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Default Re: Dominions 3000 (tentative name)

I would really really like to know what pplz think about this problem (last post) (Darkwind? Honeybadger? Nick? Jim --> where has he been he's named in the first post)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #146  
Old August 30th, 2008, 03:54 PM
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Default Re: Dominions 3000 (tentative name)

i think the idea of changing space into forest or plain is a good idea, with zero gravity no flying at all is unreasonable so space shouldn't be treated as sea for this reason, to give more realism we could make all units have say a forest form with flying (due to zero gravity in space) and then have some with a normal form without flying for battling on planets surface.
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  #147  
Old August 30th, 2008, 04:31 PM

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Default Re: Dominions 3000 (tentative name)

that was the idea, thx for the reaction and the support. I'd still like the opinions of the others too
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #148  
Old August 31st, 2008, 06:31 PM

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Default Re: Dominions 3000 (tentative name)

hey honey I know you are around.. what do you think? If this isn't answered in a week after I asked the question I'll have to make up my mind alone I fear.. after that no comments about what isn't good about it plz
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #149  
Old August 31st, 2008, 08:59 PM
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Default Re: Dominions 3000 (tentative name)

I was thinking that space would be plains. It'd be a lot simpler I think, since you wouldn't have any special symbols, just a blank area where forest or mountains or such should be. Sort of like empty space where planets or stars or such should (not) be.

Also, anyone have any ideas for Neoclidia? Right now I'm working on the Old Ones (spaceships pushed back for a while). I plan on having two Old One/Lesser Old One types, ranged and melee, and three Great Old Ones (Ktalu, He L'geb, and Azathoth, all of whom are more or less transferred straight from the Mythos; all of them are awesome but He L'geb is supposed to be the most awesomest of them all). Right now this is pretty much all I have planned for the Old Ones. Any ideas for other summons? Since Azathoth is going to be king (daemon-sultan to be specific) of the void beyond the universe, I suppose he must have subjects. Likely blind and mindless, as a nod to Azathoth's role in the Dream Cycle. Also, any ideas for ships? Possible national spells?

Finally, I think I'll update the front post now. Nikelaos seems to be rather active with Aezeal's mod.
  #150  
Old September 1st, 2008, 03:13 AM

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Default Re: Dominions 3000 (tentative name)

hey plains is the the blank? how do you call the thing with the bushel then?

I have no idea what neoclidia exactly is but great old ones.. are those the same things honeybadger is fooling around with?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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