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Old November 22nd, 2009, 01:39 PM
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Default Re: IGN: Elemental: War Of Magic - Preview

Heh, I found this quote interesting:

As Stardock CEO Brad Wardell mentions in another post about Elemental on the Impulse web site. " . . . beta 1 will NOT be fun in any way. We are not kidding about this. Our objective with this first build is to get the parameters on which the game runs, how well it runs."
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Old November 22nd, 2009, 05:48 PM
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Default Re: IGN: Elemental: War Of Magic - Preview

^that is usually the case with early beta versions ~~

I remember M&B being quite barren when it began.
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Old November 24th, 2009, 09:14 AM

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Default Re: IGN: Elemental: War Of Magic - Preview

Will this game have hotseat multiplayer?
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Old November 24th, 2009, 11:36 PM
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Default Re: IGN: Elemental: War Of Magic - Preview

Quote:
Originally Posted by Centuryslayer View Post
^that is usually the case with early beta versions ~~

I remember M&B being quite barren when it began.
M&B beta compared to now; WOW completely different game!
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Old November 28th, 2009, 08:04 PM

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Default Re: IGN: Elemental: War Of Magic - Preview

The more it's like MoM, the better--except for the much improved AI, of course.
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Old November 28th, 2009, 10:27 PM

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Default Re: IGN: Elemental: War Of Magic - Preview

Actually, I thought MoM's AI was pretty damn good.
Sure beatable. But varied, effective, and never a pushover.

That said, I wouldn't care one iota if the game shipped without an AI, and was just mp.

I know I'm in the minority on that one.
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Old November 29th, 2009, 02:58 PM
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Default Re: IGN: Elemental: War Of Magic - Preview

Quote:
Originally Posted by chrispedersen View Post
Actually, I thought MoM's AI was pretty damn good.
Sure beatable. But varied, effective, and never a pushover.

That said, I wouldn't care one iota if the game shipped without an AI, and was just mp.

I know I'm in the minority on that one.
Actually the AI in MOM was never varied, never effective and always a pushover. Changing the difficulty settings only allowed the AI to cheat on unit production and spell research, power etc. AI is ridiculously hard to make challenging though so I don't fault MOM, Dominions or any other game in that corner. The interesting thing about Elemental is that AI is Brad Wardell's specialty. So the AI should be noticeably better than MoM or Dominions.

MOM for me nowadays is just an RPG where I loot all the magic sites on the maps, no matter the difficulty level. Dominions I can still make challenging via modding and custom maps, so even with the terrible AIs, I still get a challenge and lots of fun out of both games.
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