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  #141  
Old April 10th, 2010, 12:55 AM
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Lingchih Lingchih is offline
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Default Re: Warcry - new semi-rand game :)

Quote:
Originally Posted by LoloMo View Post
Yup, good game Micah! Never thought spirit helmets could be so damaging. 70 lightning bolts per spirit helmet over the battle is a fantastic deal. I'll be using them in the future

I'm not sure if the Solarions are overpowered. I equipped them not to die by being immune to everything and to have regeneration, at the expense of damage output. They were also backed by an army of mages casting buffs. I'm actually disappointed they killed so few.
Yeah, could be. I wasn't really watching their damage output, and I've since been told it is quite low. I was just surprised at their high mobility and survivability.
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  #142  
Old April 10th, 2010, 05:31 AM

Micah Micah is offline
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Default Re: Warcry - new semi-rand game :)

Well, I tried my best, but damn, Eriu is just all sorts of awful, especially with no way to counter darkness. Was hoping to get better luck with those charms. At least I can stop wasting time on the game now.
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  #143  
Old April 10th, 2010, 07:21 AM
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Default Re: Warcry - new semi-rand game :)

The Solarions seemed pretty good, and well, that 56 movement really seems kind of... lots. Either way, Micah made a valiant last stand
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  #144  
Old April 12th, 2010, 12:33 AM
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Default Re: Warcry - new semi-rand game :)

Damn, Only 5 of us left? I'm a badass.
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  #145  
Old April 15th, 2010, 08:58 PM
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Default Re: Warcry - new semi-rand game :)

Thanks Quitti! You solved my starvation problem!
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  #146  
Old April 17th, 2010, 06:52 AM
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Default Re: Warcry - new semi-rand game :)

No problem! But now I need to do something about it...
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  #147  
Old April 18th, 2010, 12:26 AM
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Default Re: Warcry - new semi-rand game :)

OK. Send them. I doubt I can stop them, but it might be an interesting battle.
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  #148  
Old April 19th, 2010, 05:05 AM
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Jotunheim, it was about time for you to come and put me out of my misery. It just took you, what, 30 turns?

Anyways, this has been a odd game. I was practically dead in turn 40 already, but Baalz just couldn't get a decent siege on my capital. I'm not sure why, perhaps he got Atlantis on his back at that point? So I just mulled around and sometimes sent raider squads to annoy people. I really loved how I was able to take 4 provinces with 12-15 city guards. No one was intrested enough on our front to even just slightly boost PD to prevent that "raiding squad" from rampaging across the realm .

Also, I'm now pretty convinced that MA C'tis dominion is really not much fun. It's not OP by any means, but I really did not feel comfortable with the advantage it presented when I holed up in my cap and it likely wasn't much fun to fight against it. Not sure what the fix could be, since the dominion effect is not moddable.
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  #149  
Old April 19th, 2010, 08:17 PM

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Default Re: Warcry - new semi-rand game :)

Thanks for sticking it out Burnsaber! your fight was a lot of fun to watch, although i lost many scouts to disease in the process.

I only attacked atlantis for real after he had mysteriously gone AI. so i guess you were just too scrappy for him
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  #150  
Old April 19th, 2010, 09:25 PM

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Default Re: Warcry - new semi-rand game :)

Good job fending off Arcos! I saw that you couldn't take down the Arcos giraffe, but neither could they take down your walls. Plus he needs to shuttle around priestesses to heal afflictions on his commanders!

Baalz was building up a huge force of vinemen a province away from your capital. I had to waste a lot of troops with guerilla fights against him, because I don't want the lizards to go down. Their miasma was the only thing protecting my eastern flank. So every turn, I budgeted a portion of my resources to ensure that Arcos couldn't take down C'tis.

But then after Arcos went AI, I found that I couldn't commit enough resources to take down C'tis, because everything went to fighting Eriu.

But now Jotuns are finally able to move against the massive Ermorian threat!
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