.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1521  
Old February 16th, 2008, 04:30 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Not-killing a pretender

Shortlist reorganized and updated to reflect changelog. New entries based on this thread not added yet, but coming next week.
Reply With Quote
  #1522  
Old February 16th, 2008, 07:24 AM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Not-killing a pretender

If machakan spider rider gets poisoned and dies, remaining poison will still affect spider who is poison immune.
Reply With Quote
  #1523  
Old February 16th, 2008, 09:49 AM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: Not-killing a pretender

I don't remember seeing this in here, but.

If nation A is being sieged by B in a province with a fort, nation C's scouts (etc) can be set to 'Defend' in said province with either hotkey command or by canceling some previous order. Usually, if you set your sneaking commander to 'Defend', it attacks the province it is in. But if the province is a sieged castle, then it won't.

However, should B storm the fort and win, nation C's defending scouts end up sieging the fort with B's stormers inside. Same happens if sieged gets a barbarian/knight attack in the province, because it would appear indies default to 'Defend', and don't appear until the siege is resolved.

I'd think the logical behaviour would be that the third-party 'Defenders' would attack the sieging force, instead of defaulting to some sort of sneaky defence.
Reply With Quote
  #1524  
Old February 16th, 2008, 10:02 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Not-killing a pretender

Atul, that seems to be a special case of the how third party units (whether indies or other nations) are handled in sieges and is already listed. There is a whole slew of siege related behavior and movement bugs in the shortlist.
Reply With Quote
  #1525  
Old February 16th, 2008, 11:35 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Not-killing a pretender

  • U 1856 Hydra Wrong secondshape. Unit should have secondshape 1850 instead of 1856. Form 1856 is one of the intermediate forms of the Pythium SC sacred hydras, but it does not revert back to its base form due to wrong secondshape. All other hydra secondshapes seem to be okay.
Reply With Quote
  #1526  
Old February 16th, 2008, 02:50 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Assassination battle reports

I've had it a couple of times that I can't see the results of an (Earth Attack) assassination attempt. The casting is successful, there's a battle, but I can't see the battle. Clicking on the crossed swords icon doesn't switch to battle mode. Any ideas why this is? Or is this a bug?
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #1527  
Old February 16th, 2008, 04:00 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Assassination battle reports

Doesn't it need a scout in that province for battle report?
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #1528  
Old February 16th, 2008, 04:09 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Assassination battle reports

I don't think so. And anyway, I can see other assassination reports from the same province, just some I can't see. Or do the assassinations have to be successful without scouts?
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #1529  
Old February 16th, 2008, 04:24 PM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: Assassination battle reports

Slaves are stored as a signed 16-bit integer.

(SP game, Large map, one AI left who actually holds most of the map. I'm up against the commander limit and there's not much to do with the slaves so they have been building up.)
Reply With Quote
  #1530  
Old February 16th, 2008, 08:57 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Assassination battle reports

Quote:
Loren said:
... AI left who actually holds most of the map. I'm up against the commander limit and there's not much to do ...
Yes I also have games which encountered the commander limit on maps without ERMOR or Ry'leh of only 700 provinces.

Quote:
lch said:
I've had it a couple of times that I can't see the results of an (Earth Attack) assassination attempt. The casting is successful, there's a battle, but I can't see the battle. Clicking on the crossed swords icon doesn't switch to battle mode. Any ideas why this is? Or is this a bug?
The game has a commander limit and empty assassination spells(not working) are one of the many side-effects.
Ideally the best solution would be providing a game setting where the commander limit and unit limit could be increased as desired thus more powerful computers don't have to suffer these limitations. Considering computers are constantly becoming more and more powerful these limitations should be scalable.
* Even a moddable commander limit and unit limit would be nice, allowing the game to be scalable with todays faster computers.
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.