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  #1531  
Old February 16th, 2008, 09:23 PM
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Default Re: Assassination battle reports

Quote:
lch said: I've had it a couple of times that I can't see the results of an (Earth Attack) assassination attempt. The casting is successful, there's a battle, but I can't see the battle. Clicking on the crossed swords icon doesn't switch to battle mode. Any ideas why this is? Or is this a bug?
I didn't know the Messages icons were hotlinks? I've always used the "View Battle" text link.
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  #1532  
Old February 16th, 2008, 09:35 PM
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Default Re: Assassination battle reports

Quote:
NTJedi said:
Quote:
lch said:
I've had it a couple of times that I can't see the results of an (Earth Attack) assassination attempt. The casting is successful, there's a battle, but I can't see the battle. Clicking on the crossed swords icon doesn't switch to battle mode. Any ideas why this is? Or is this a bug?
The game has a commander limit and empty assassination spells(not working) are one of the many side-effects.
I don't think this is a commander limitation as we'll hardly have touched that in this game. And I guess the logs would show that the assassinations have actually taken place.

Quote:
capnq said:
I didn't know the Messages icons were hotlinks? I've always used the "View Battle" text link.
Err, yes, that's what I meant. I was writing from memory.
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  #1533  
Old February 17th, 2008, 12:06 AM

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Default Re: Assassination battle reports

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NTJedi said:
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Loren said:
... AI left who actually holds most of the map. I'm up against the commander limit and there's not much to do ...
Yes I also have games which encountered the commander limit on maps without ERMOR or Ry'leh of only 700 provinces.
Yeah, I'm EA Oceania and breaking onto the land was hard as the one AI nation pretty much controlled it by the time I had cleaned out some pesky opposition underwater. Thus I did some pretty heavy clamming and it's one commander per clam.

Is there any way to make a mod item? I'm thinking of a superclam with 10x the cost that makes 10 pearls/turn.
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  #1534  
Old February 19th, 2008, 12:40 PM

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Default Re: Assassination battle reports

Just a typo:

Random event:

Heavy snowfalls has blocked important mountain roads.
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  #1535  
Old February 19th, 2008, 01:22 PM
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Default Re: Assassination battle reports

Most event typos are known. Since they are in different files than the unit descriptions, they were not affected by the Great Fixing. Though I wish I could have gotten my hands on them. That was one of them...
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  #1536  
Old February 21st, 2008, 11:47 AM

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Default Re: Assassination battle reports

It says in the mod manual that nametypes are available up to 159 now, but in fact if you use any nametype 151+ the game will crash when you use or click on a unit that has that nametype.

So 150 is ok, but afaik 151, 152, 153 etc all the way up don't work.
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  #1537  
Old February 21st, 2008, 01:27 PM
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Default Re: Assassination battle reports

Quote:
Sombre said:
It says in the mod manual that nametypes are available up to 159 now, but in fact if you use any nametype 151+ the game will crash when you use or click on a unit that has that nametype.

So 150 is ok, but afaik 151, 152, 153 etc all the way up don't work.
The Mod Manual and MapEdit Manual will hopefully updated in one of the future patches.
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  #1538  
Old February 23rd, 2008, 08:58 AM

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Default Re: Assassination battle reports

The bakemono(monster number 1963) scout lists its stealth value as +-25.
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  #1539  
Old February 23rd, 2008, 11:07 AM
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Default Re: Assassination battle reports

Tartarian chains (item number 98). Description says (last sentence): "Anyone wjo wields these chains...". Should be "Anyone WHO wields these chains..."
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  #1540  
Old February 23rd, 2008, 12:56 PM
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Default Re: Assassination battle reports

Noted. Thanks.

ologm, that's already fixed for next patch.
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