the 4 common starting positions were added per the conversations of koth at the time it also increased the usability of the maps 4 fold ( or some number )
I like your idea geo on the moving them. and have 2 common positions. As set positions will not work cause I always end up as player one
So the same start would suck...
So I will make various maps with different sizes, two common start positions. Some maps will have ruins , some will be finite. They will be of different sizes
The naming convention for the maps will go
Pl2Re1Ru1Si1Ty1Ve0.map
Where the Pl = Players and the number will be the number of common starting positions.
Si = Size and 1 =under 25 systems, 2=26-50 , 3 = 51-75 , 4 = 76-100, 5 = 101-125, 6= 126-150, 7=151-175, 8= 176-200 9=>200
TY=Type 1 = Mid-Life, 2 = Cluster, 3= Galactic Edge, 4= Spiral Arm, 5=Grid,6=Ancient
Re= Resources, 1= Regular ,2=Finite
Ru= Ruins, 1= None, 2= Ruins
Ve= Version, with 0 being original and 1 and up different Versions of the map with different starting positions
Or is there an easier way to name the maps... Or am I missing something.