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  #151  
Old September 15th, 2005, 07:45 AM

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Default Re: Massive Planetary Shield Generators

Quote:
douglas said:
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Alienboy said:
I just wanted to know more about them. They generate 5000 shield points for the planet. Are weapons platforms also protected by them or does the 5000 shield points apply to the planets only? [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
I assume you're asking about Massive Planetary Shield Facilities. The 5000 shield points protect everything on the planet, including weapon platforms, but it's non-phased shields so Phased Polaron Beams ignore them.
Yes I was refering to them (Massive Planetary Shields). If Phased Polaron Beams ignore those shields, then is it safe to say that Null-Space Projectors skip those shields also? [img]/threads/images/Graemlins/Cheese.gif[/img]
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  #152  
Old September 15th, 2005, 01:53 PM
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Default Re: Massive Planetary Shield Generators

Yes.
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  #153  
Old September 18th, 2005, 05:31 PM
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Default Re: Massive Planetary Shield Generators

You can't transfer cargo off of a Plagued planet.
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  #154  
Old September 21st, 2005, 12:49 PM
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Default Re: Massive Planetary Shield Generators

Quote:
narf poit chez BOOM said:
Pretty much the only special ruins tech that most everybody thinks doesn't suck is neural networks.
Massive Shield Depleter does not suck.
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  #155  
Old September 21st, 2005, 12:53 PM

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Default When someone surrenders?

I couldn't upload my game turn due to a server problem on SEIV PBW so I thought I'd come on here for a while and ask another silly question. I think I'll choose one from a book I have been reading lately entitled "The delicate art of creating mindless conversation" by Myndles drivelle.

Anyway, In our game we have had a race surrender to another race (nevermind Bearclaw, better luck next time mate!) I am GM for the game. The surrendering player left the game a turn after surrendering (I removed him from the game). It was then pointed out to me, by another player in the game, that I should have left the player in the game so that the "dead race" isn't listed as "open Slot" as it was after I removed the surrendered player. It didn't make sense to me to leave a player in the game that isn't actually participating in the game. I assume that player would still get "last player to upload" messages etc. I didn't see the point in that. Then I got to wondering why would a "dead race" be listed as an "open slot" on PBW? I asked Geoschmo what would happen if someone was allowed to apply and join our game using that race. His reply was that that person would not be able to do anything due to the fact that that race has no planets, ships etc. Other people I have spoken too have said the same thing.

I decided to get a new account with PBW and apply for that open slot in our game. It has been two or three turns since the last player surrendered that race. I then downloaded the current turn and accessed that race (Sons of Thunder Clan) As expected there are no planets, ships etc but the race still has all comm channels and technologies and 200 points of each resource. My normal race in the game is the Sethillans and in that races current turn the SOT are listed as dead and I can no longer communicate with them. So what I did with the SOT race is to send the Sethillans a message asking for a gift of a planet or two. I then ended the turn and upload the game file. The idea is to see if a "dead race" can be re-established. Geoschmo has told me thats this is as far as I will be able to go. I am keen to see what happens next turn!

Now,... for the silly question! lol
What sort of cheese does narf poit chez BOOM like?
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  #156  
Old September 21st, 2005, 01:02 PM

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Default Re: Massive Planetary Shield Generators

Quote:
TurinTurambar said:
Quote:
narf poit chez BOOM said:
Pretty much the only special ruins tech that most everybody thinks doesn't suck is neural networks.
Massive Shield Depleter does not suck.
Does too suck, better off having a Cargo facility with heaps of extra Weapons platforms,... well, I reacon anyway!!?? [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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  #157  
Old September 21st, 2005, 03:35 PM
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Default Re: Massive Planetary Shield Generators

Quote:
Alienboy said:
Does too suck, better off having a Cargo facility with heaps of extra Weapons platforms,... well, I reacon anyway!!?? [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Your thinking of Massive Planetary Shield Generators. And yes I believe that in stock, 1 large weapons platform full of shields will give you more damage resistance. Although they can be of use at the beginning of a high reaserch cost game, as it takes a while to get more powerful shields.

Massive shield depleaters on the other hand can be very useful if your enemy uses alot of shields. I've needed them a few times.
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  #158  
Old September 21st, 2005, 05:49 PM

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Default Re: Massive Planetary Shield Generators

Lol,.. your correct, I was refering to the massive planetary shields. It was 4am in the morning then and I should have given up long before then,... lol.
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  #159  
Old September 22nd, 2005, 11:35 AM
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Default Re: Massive Planetary Shield Generators

lol... We've all had those nights. And when SEV comes out, we will havewhole weekends.
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  #160  
Old September 22nd, 2005, 12:29 PM
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Default Re: Massive Planetary Shield Generators

The Massive Shield Depleter has a reload of 30 which means it fires only once at most per combat. I think that makes it suck.
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