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  #151  
Old July 4th, 2006, 02:12 PM
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Default Re: Dominions 3 development news

....don't say that Helheim is late Vanheim?
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  #152  
Old July 4th, 2006, 05:29 PM
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Default Re: Dominions 3 development news

Nope. Helheim is another early nation of the vanir race.
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  #153  
Old July 4th, 2006, 07:41 PM

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Default Re: Dominions 3 development news

What are all these "fatigue fixes" about?
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  #154  
Old July 4th, 2006, 08:24 PM
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Default Re: Dominions 3 development news

Im guessing spell fatigue. That must be hard to tweak so that its a factor you need to pay attention to, but not a killer of mages or your heavy elite troops.
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  #155  
Old July 5th, 2006, 03:28 AM
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Default Re: Dominions 3 development news

Quote:
ioticus said:
What are all these "fatigue fixes" about?
They seem to have fixed 1100 'things'. I'm not sure if that can be anything other than units. Gandalf's quess of spells is more reasonable if there are that many spells, though.
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  #156  
Old July 5th, 2006, 01:30 PM

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Default Re: Dominions 3 development news

Fatigue fix is now at 1500. It seems to me it means fixing something when fatigue reaches 1500.
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  #157  
Old July 5th, 2006, 01:55 PM
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Default Re: Dominions 3 development news

My guess is that units up to unitnumber 1500 have been reviewed w/r to fatigue.
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  #158  
Old July 5th, 2006, 03:12 PM

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Default Re: Dominions 3 development news

Ugh - if they've had to fix something individually for 1500+ units that sure sounds tedious.

So, think twice before you next complain about micromanagement while *playing* the game
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  #159  
Old July 5th, 2006, 05:17 PM
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Default Re: Dominions 3 development news

I think IW has gone through the units many time. Age, bodyparts, fatigue etc.

Also, 0.10 versions or so to go.
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  #160  
Old July 5th, 2006, 07:45 PM
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Default Re: Dominions 3 development news

> Ugh - if they've had to fix something individually for 1500+ units that sure sounds tedious.

Indeed it is Fortunately most units doesn't need a fix. Only 200 or so to go.
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