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  #151  
Old March 9th, 2008, 01:14 PM
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Default Re: REWARD OFFERED!

Will do, thanks!

By the way, on the turn following the 3.15 update, all my Skaven combat spell scripts were skewed to cast Skaven rituals instead. They didn't follow the script, of course.

Hmmm... I just checked the mods thread and I don't see a Skaven update.
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  #152  
Old March 9th, 2008, 01:56 PM
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Default Re: REWARD OFFERED!

You mind dropping a link to all the updated mods? I don't want to get the wrong one.
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  #153  
Old March 9th, 2008, 02:11 PM

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Default Re: REWARD OFFERED!

They're just the first posts of the Skaven and Arga Dis threads.

I haven't updated them previously for ages and ages. They haven't changed particularly recently - it just never occurred to me before for some reason that I should update them on the server. I'm fairly sure the version of Skaven the server was using was old, although the Arga one might not have changed. Anyway, if you have the latest versions from Sombre's threads you're all set.
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  #154  
Old March 9th, 2008, 02:35 PM
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Default Re: REWARD OFFERED!

Abysia is still looking for a thistle mace! I can pay with almost any sort of gem, slaves or gold.
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  #155  
Old March 10th, 2008, 12:23 AM

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Default Re: REWARD OFFERED!

On the one hand, scripting a spell with the name "Star Fires" against a fire-immune Cyclops probably wasn't the brightest of decisions.

On the other hand, Word of Power and Curse worked wonders, and the Mute, Diseased Cyclops will now soon fall. It seems I severely overestimated this SC's deadliness.

The cyclops is still in Scytha (87), although there are now more scouts there. I will honour the Reward for this turn, if anyone manages to kill it. After that I will withdraw the reward for now.

Since without their SC, Caelum cannot hope to win our war. ; )
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  #156  
Old March 10th, 2008, 03:57 PM
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Default Re: REWARD OFFERED!

Actually, all damage came from mind burn. I overestimated his mr and underestimated the number of these pesky G. Thaumathurgs you were able to throw to battle. Nevertheless, you have beaten me badly in this war. Caelum is doomed.
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  #157  
Old March 10th, 2008, 04:25 PM
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Default Re: TigerCat - new MA game (recruiting)

Was the turn delayed again?
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  #158  
Old March 10th, 2008, 05:54 PM

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Default Re: TigerCat - new MA game (recruiting)

I delayed hosting by 12 hours on Saturday so BigandScary could resolve the problem he was having. After hosting I then delayed 24 hours for IndyPendant. I guess I should have only done an addiitonal 12 hours delay at that point.

In any case IndyPendant is back and has submitted his turn. So we're just waiting on BigandScary.
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  #159  
Old March 11th, 2008, 10:41 PM
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Default Re: TigerCat - new MA game (recruiting)

I just sent the turn file, and will be able to do the next, but I will be gone until Saturday night( or 4am English time.) I was wondering if we could postpone the game until then. I could deal with a single stale, but not two.
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  #160  
Old March 11th, 2008, 11:55 PM

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Default Re: TigerCat - new MA game (recruiting)

I certainly don't want anyone to stale but I hesitate to delay the game too often as people start to lose interest.

Is there someone who could sub? Or would you be ok with me asking someone to sub? This is assuming you are at peace; if you are at war then I can understand you wouldn't want a sub to take those turns.

EDIT: Nevermind, I just saw the last turn and it looks like you are at war. If there are no objections I'll delay hosting. Is turn 28 the last turn you can submit or is it 29?
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