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View Poll Results: Will Hinnom et al be forbidden in most MP games?
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No more MP for Hinnom
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20 |
76.92% |
No more MP for Gath
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8 |
30.77% |
No more MP for Ashdod
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9 |
34.62% |
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October 8th, 2008, 03:16 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: No more MP for Hinnom?
If they do, that's great. Like I said, I am utterly in the dark about what Hinnom does or does not do.
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October 8th, 2008, 03:19 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: No more MP for Hinnom?
I know they do Max - but hell it was like 7 games before I even saw it happen. Ergo, not a serious theme. Make them down right blood thirsty - creepy.
Would be cool if sometimes a giant that ate a giant could get a seond shape (the eaten giant).
Would be cool if sometimes.. if somone ate the prophet - he might become the prophet.
Perhaps they should all be damned...(cursed)
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October 8th, 2008, 03:33 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
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Re: No more MP for Hinnom?
Quote:
Originally Posted by MaxWilson
How does Ghost Riders help accelerate the end game? The few times I've tried it, it didn't actually help me take any provinces even if I had a scout move into the province the same turn: the PD just regenerated and my scout had to fight it.
-Max
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Ghost Riders turn the province into an empty independent every time they win, as far as I've seen. PD and any temples are wiped out. Are your Ghost Riders actually winning the battle?
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October 8th, 2008, 03:53 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
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Re: No more MP for Hinnom?
Chrispedersen: How about a Hinnom-specific "frequent cannibal" heroic trait?
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You've sailed off the edge of the map--here there be badgers!
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October 8th, 2008, 06:42 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Thanked 37 Times in 27 Posts
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Re: No more MP for Hinnom?
Just wondering if anyone has used Hinnom as an AI opponent using the EA Improved Computer Opponents mod?
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October 8th, 2008, 03:10 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
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Re: No more MP for Hinnom?
Quote:
Originally Posted by vfb
Quote:
Originally Posted by MaxWilson
How does Ghost Riders help accelerate the end game? The few times I've tried it, it didn't actually help me take any provinces even if I had a scout move into the province the same turn: the PD just regenerated and my scout had to fight it.
-Max
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Ghost Riders turn the province into an empty independent every time they win, as far as I've seen. PD and any temples are wiped out. Are your Ghost Riders actually winning the battle?
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Yep. They win the battle, but it apparently only turns into an empty indy province when there's no PD at all there (only units). I tried it four or five times and then gave up in disgust.
-Max
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October 8th, 2008, 03:28 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
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Re: No more MP for Hinnom?
PD should not regenerate after losing to ghost Riders.
In SP, the AI spends so much time moving troops around internally he's likely to move troops in that turn to fight your scout, who may or may not get there first.
I've definitely seen it work in MP. My PD never regenerated
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October 8th, 2008, 06:09 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: No more MP for Hinnom?
Max, i'm not sure what you're saying, or doing, but if you GR a province, and kill the pd, even a scout can take it.
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October 8th, 2008, 06:11 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: No more MP for Hinnom?
Even better is Eater of the Dead. I love following EoD around with a stealth army taking the empty provinces it leaves behind it.
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October 9th, 2008, 01:55 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Thanked 105 Times in 73 Posts
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Re: No more MP for Hinnom?
It sounds like I'd better try Ghost Riders again. Maybe it was a fluke, or the AI was moving units in that happened to look like PD. I'll report back to the bug thread if I can't get it to work at all.
Agreed that the GR Wraith Lord commander is quite nifty for wiping out PD, which makes GR potentially great for cutting off escape routes and destroying routed armies.
-Max
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Quick Ben - "lol pwned"
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