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January 25th, 2009, 12:36 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (submit pretenders!!)
Sorry I have not had a chance to release the new version today as promised. However, as Zeldor says it's trivial to create an unofficial patch for that one issue.
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January 25th, 2009, 02:16 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (submit pretenders!!)
As I mentioned to QM
I've got it done:
Fixed the Fenris/Black bull bug,
the skratti bug (no upkeep)
the Agarth blindfighter
and lowered the cost of the hoburg priest in keeping with
the other hoburg changes.
And one other bug where the unit didn't have an end statement.
do you want it Zeldor?
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January 25th, 2009, 04:53 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (submit pretenders!!)
Yeah. I was going to change just blindfighter, but you can give your version 
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January 25th, 2009, 08:26 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (submit pretenders!!)
Ok, I'm not waiting for chrispedersen. He didn't show up with hix fixes for a whole day, so I just fixed Blindlord bug and here is 1.41b, I am starting the game with that.
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January 26th, 2009, 12:14 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (submit pretenders!!)
Quote:
Originally Posted by Zeldor
Ok, I'm not waiting for chrispedersen. He didn't show up with hix fixes for a whole day, so I just fixed Blindlord bug and here is 1.41b, I am starting the game with that.
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Yeah I was out all day. Plus I don't know a way to send you something, anyway.
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January 26th, 2009, 05:41 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
we are just waiting on man
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January 27th, 2009, 02:21 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Second to last to submit and I got the most evil set of random events I have yet seen on a second turn, must be karma 
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January 27th, 2009, 02:53 PM
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Sergeant
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Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Redeyes
Second to last to submit and I got the most evil set of random events I have yet seen on a second turn, must be karma 
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It's a crapshoot alright. In another game where I have turmoil 3 luck 3 I have had little events at all in 11 turns. In a test I did to see how my forces would fare against another for that game I got a few 1000 gold events and a bunch of other, almost 3 a turn every turn... Curse you chance... curse you!
Um I mean...chance is awesome (crosses fingers)
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January 25th, 2009, 08:37 PM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (submit pretenders!!)
The Following mod needs to be installed: Single Age mod.dm
I thought we were using SingleAgeComplete.dm?
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January 25th, 2009, 08:47 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (submit pretenders!!)
yeah... is there a link to the mod you wish us to d/l, or is this a llamaserver thingie?
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