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  #151  
Old March 11th, 2009, 02:42 AM
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Default Re: Crimson Skies - Running

Quote:
Originally Posted by Zeldor View Post
Shouldn't we switch to 48h timer? It's turn 28 already...
I was going to ask at turn 30 but, if we get one more vote for it, I'll do it now.

EDIT: Actually, I see that Chris's original post specified 36h/turn after turn 20. So what do people want - 36h or 48h? If there's an obvious preference, we'll go with that (immediately) otherwise we'll stick with the original 36h.
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  #152  
Old March 11th, 2009, 03:08 AM

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Default Re: Crimson Skies - Running

I'm at war and I could surely use 12 or 24h more per turn 24 would be better for me.
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  #153  
Old March 11th, 2009, 07:35 AM

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Default Re: Crimson Skies - Running

I'll second the 48h timer.
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  #154  
Old March 11th, 2009, 05:03 PM
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Default Re: Crimson Skies - Running

OK - going to 48h.
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  #155  
Old March 17th, 2009, 07:23 PM
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Default Re: Crimson Skies - Running

Vacation's over peoples - llamaserver is live and we still have 4 nations outstanding. The next turn will host in 48 hours (around 22:20 on Thursday GMT) at the latest.
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  #156  
Old March 18th, 2009, 06:58 PM
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Default Re: Crimson Skies - Running

24 hours to go and counting, with 3 nations still outstanding. Tell me here if you need a postponement, coz I aint rolling back just because people staled without notice.
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  #157  
Old April 14th, 2009, 06:35 AM

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Default Re: Crimson Skies - Running

Anything interesting going on? I see that south is getting bloody...
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  #158  
Old April 14th, 2009, 11:01 AM

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Default Re: Crimson Skies - Running

I made a move against Pangaea to grab a couple of lands on our side of the water, then started raiding his side of the pond. Pythium wisely decided it was a good time to end our NAP and declared war against me. Can't say I blame him, it was a pretty clever move and he waited the requisite turns.
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  #159  
Old April 15th, 2009, 09:27 PM

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Default Re: Crimson Skies - Running

Ouch... Funny killing your pretender and other mage with your own earthquakke. I thought robe of shadows would protect them... That was a painful lesson. Didn't help that my disease addled death mage routed before even casting a single spell.. Darkness would at least have helped me take down more of Pythium's troops in the process.
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  #160  
Old April 15th, 2009, 11:43 PM
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Default Re: Crimson Skies - Running

Current Status

Pythium. Tartarians, artifacts and elemental royalty.
Chance of victory: Almost certain

T'ien Ch'i. Artifacts, elemental royalty and who knows what else.
Chance of victory: Almost certain

Midgard. Free blood summons and a blood economy in a gem-poor world. No current wars.
Chance of victory: Almost certain

Arcosephale. Kickass pretender, communion magic and the knowhow to use them. No current wars.
Chance of victory: Almost certain

Pangaea. Whatever it takes to beat back an invader of the calibre of T'ien Ch'i.
Chance of victory: Almost certain

Mictlan. A blood economy in a gem-poor world. No current wars. Sense of humour.
Chance of victory: Would be almost certain if I had free blood summons
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