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March 29th, 2008, 01:17 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bracers of protection and earth bless
The Bless thing seems to be WAD due to the protection being overall instead of either body or head. It may be that it would be non-trivial to code a separate check for the non-specified protection type. Two bracers stacking on the other hand seems like a bug.
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March 29th, 2008, 01:30 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Bracers of protection and earth bless
It's WAD in the sense that we can make a guess how it happens. It doesn't seem like an intended effect. More likely a side effect of the new body/head armor system.
Are there any other non armor/helmet items that give protection?
Shields, but they're handled differently.
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March 29th, 2008, 02:04 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bracers of protection and earth bless
Gift of Kurgi, but that's a unique artifact anyway. Skull necklace is an armor for some monsters but no item gives it. Some other artifacts also give non-specified protection.
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March 30th, 2008, 07:21 AM
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Corporal
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Join Date: Jun 2006
Posts: 105
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Re: Bracers of protection and earth bless
The fire helmet gives overall protection.
I think there is a bug with AI taking over enemy AI castles. In a single player game I was playing. The AI had massive armies sieging enemy AI castles for a long time. But it never took over the castles. When I finally got rid of the large sieging AI armies and stormed the castles they were almost empty of enemy troops.
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March 30th, 2008, 09:38 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Bracers of protection and earth bless
Quote:
ologm said:
I think there is a bug with AI taking over enemy AI castles. In a single player game I was playing. The AI had massive armies sieging enemy AI castles for a long time. But it never took over the castles. When I finally got rid of the large sieging AI armies and stormed the castles they were almost empty of enemy troops.
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That's already on the shortlist since a long time.
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March 30th, 2008, 11:00 PM
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Corporal
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Join Date: Mar 2008
Posts: 152
Thanks: 20
Thanked 10 Times in 9 Posts
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Re: Bracers of protection and earth bless
EA Abysia's income is affected by growth/death scale. According to the race description, They should immune to the bonus/penalty like MA abysia.
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March 31st, 2008, 01:27 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bracers of protection and earth bless
Quote:
zzcat said:
EA Abysia's income is affected by growth/death scale. According to the race description, They should immune to the bonus/penalty like MA abysia.
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Widely known issue, but I suppose it has slipped being added to the shortlist.
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April 1st, 2008, 01:24 PM
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Corporal
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Join Date: Jun 2006
Posts: 105
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Re: Bracers of protection and earth bless
A mage of mine cast shark attack underwater and around 60 sharks showed up and completely decimated the enemy.
I think this was caused because the enemy has gift of health up and thanks to dominion shifts all his units started in battle with a red bar indicating that they had been wounded.
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April 1st, 2008, 06:13 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Bracers of protection and earth bless
Nice of him
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April 2nd, 2008, 07:21 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
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Thanked 3 Times in 3 Posts
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Transformation Bug
I was going to post this last week, but I got distracted. (Did not check if this was posted earlier.)
One of the transformation results is very strange (and presumably a bug) ;
Hydra Hatchling (#719) (size 3) - With the sprite image of a large (size 6) hydra with two heads missing.
Edit:
Oh, quick followup question for KO, is transformation affected by any scales like luck?
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