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October 21st, 2003, 06:26 PM
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Second Lieutenant
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Lots of good ideas proposed so far.
I just wanted to add one thing that I wouldn't like to see in possible diplo system, and that is ganging up on human player. This has been implemented in more games than I care to remember, and it invariably ruins a good portion of gaming sessions for me. I mean, if I transgress, such as declare war to everybody or break a dozen alliances, then ok. But NOT, please not, just because my only sin is that my domain happens to be of a certain size, and then everybody declares war just for the heck of it. That's just lame, and a big party breaker for me. It equates to the AI cheating: I want to be on same terms as far as the game is concerned.
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October 22nd, 2003, 01:30 AM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Pocus:
quote: Originally posted by Mortifer:
All right I think we had nice ideas so far, maybe trading items should be restricted, I agree.
If the AI can be scripted to have long memory, than the abuse problem will be solved.
If it will 'remember' everything, what the player did, than we won't have problems.
It must be tweaked perfectly, and that will be the hardest part of it.
[How will the AI react in various situations, like getting a province as a gift, etc.]
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Not necessarly a big problem IMO, thats the kind of parameters which ought to be externalized in a text file. The devs should be confident that in a matter of weeks the fan community will have found what is the best tweaking to be done (just check the awesome mods made for Hearts of Iron - some asked for hundred of hours). Yeah, this must be added very carefully, but I think 10/8 players will agree that the diplomacy is another must have in SP.
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October 22nd, 2003, 11:13 AM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
I think the most important thing is the 'relation points system'. There must be many ways to increase/decrease the points with a nation. All things must effect the relations between the nations. Aside this the AI's long memory is the second key for a very good diplo AI/system. The AI must remember everything, and there must be certain cases, when you won't be able to raise the relation points anymore above a specific limit. Example: a sneak attack on the AI, when you had good relations with it. Also these happenings must have global consequences. All AI must react somehow.
[ October 22, 2003, 10:13: Message edited by: Mortifer ]
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October 22nd, 2003, 02:13 PM
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Corporal
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Well correct me if I am wrong, but scripting this diplo AI will be very hard. However it is a must have in SP, so do not give up please.
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October 22nd, 2003, 02:39 PM
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Shrapnel Fanatic
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by MStavros:
Well correct me if I am wrong, but scripting this diplo AI will be very hard. However it is a must have in SP, so do not give up please.
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There are different levels. Something that would require adding another menu to the game would take a long time. Something that recognizes things happening in the game and +/- a formula somewhere would be much easier to put in. Such as... if I give an AI money or gems (which I can already do) can I get a plus to my standing with them (which is a formula already in the game?)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 22nd, 2003, 03:46 PM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
The hard part will be the balancing / tweaking of the AI and the AI - player reactions. I guess it is not impossible but surely it will take some time to add.
I agree that this is a must have in SP, but we must be very patient.
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October 22nd, 2003, 06:16 PM
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Lieutenant Colonel
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Mortifer:
I agree that this is a must have in SP, but we must be very patient.
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mmmh, are we?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 22nd, 2003, 08:59 PM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
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October 23rd, 2003, 09:13 AM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
We must be very patient. IW is propably working very hard on the mod tools, and on the first patch right now.
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October 26th, 2003, 06:03 PM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
I guess, singleplayer diplomacy won't be added ever. Iw don't like the idea of SP diplomacy, and if they don't like it, you can say what you want.
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