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November 24th, 2003, 07:53 PM
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Major
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Join Date: Sep 2003
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Re: Dominions II Bug Thread
Quote:
Originally posted by Endoperez:
currently waiting for: Dominions II
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Still waiting?
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God does not play dice, He plays Dominions Albert von Ulm
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November 25th, 2003, 10:24 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Dominions II Bug Thread
Yeah, still waiting.
My parents don't believe in web shops, or to my ability to resist playing when I should be doing school stuff. They know me too well...
Anyway, I have it in my wishlist... We'll see.
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November 25th, 2003, 01:40 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Dominions II Bug Thread
Quote:
Originally posted by Saber Cherry:
Maybe a bug, more of a question: I saw a Wyrm win an Arena deathmatch, by beating an Earth Mother. That's fine, but... what happens to the trident???
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I believe no one gets the trident and no one will be forced to participate in the next event. The wyrm will still get all his fame (experience) though.
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November 25th, 2003, 03:30 PM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
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Re: Dominions II Bug Thread
Here's a weird one:
Whenever I create a god after playing a few turns and then exitting, or having created another god before - strictly speaking, if doing *anything* other than creating a god being the first thing I do -, I cannot capitalize any letters in the god's name!
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Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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November 25th, 2003, 05:31 PM
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Second Lieutenant
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Join Date: Nov 2003
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Re: Dominions II Bug Thread
I posted this under "killing retreating commanders."
Basically, in a SP game, I replay a battle and find that commanders are killed in the replay when they survive after the battle. This only appears to happen with enemy commanders, never my own.
Once the commander that retreated was a pretender. Another time it was a dwarf smith who had cast destruction one too many times and was too exhausted to move.
I no longer have the save game.
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November 25th, 2003, 08:47 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: Dominions II Bug Thread
Quote:
Originally posted by Karacan:
Here's a weird one:
Whenever I create a god after playing a few turns and then exitting, or having created another god before - strictly speaking, if doing *anything* other than creating a god being the first thing I do -, I cannot capitalize any letters in the god's name!
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Are you by chance starting the game in windowed mode? This happened to me when I did that (not being able to write in capital letters at all).
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November 25th, 2003, 10:13 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Dominions II Bug Thread
Quote:
Originally posted by Karacan:
Here's a weird one:
Whenever I create a god after playing a few turns and then exitting, or having created another god before - strictly speaking, if doing *anything* other than creating a god being the first thing I do -, I cannot capitalize any letters in the god's name!
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The first god I made in the full game, I could not capitalize letters. That was never a problem in the demo, and it has never happened since.
P.S. I always run in windowed mode.
P.P.S. Major bug: Moloch cannot be used as a supercombattant! The imps that he gets for free are super-weak and rout very quickly against really weak enemies. And when they rout, he routs, even though he can often beat the enemy army alone, and has 30 morale.
I really like the imps. It makes the Moloch reign supreme in the arena, immune to assassination, and it adds a nice touch. But as it stands, for game mechanics reasons, the free imps make the Moloch way less valuable.
Several solutions:
1) make the Moloch ignore the routing status of his imps;
2) give imps much higer morale;
3) make a new class of imp with very high morale or mindless status that appears for Molochs and Lifelong Protections;
4) Take away the Moloch's imps, since that would make him more powerful.
-Cherry
[ November 25, 2003, 20:25: Message edited by: Saber Cherry ]
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November 25th, 2003, 10:27 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: Dominions II Bug Thread
There seems to be something with the shift key if you start in windowed mode. The "?" wasn't working either. You can start in fullscreen, and then switch to window by hitting alt-enter. That should fix the problem in my experience.
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November 25th, 2003, 10:34 PM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
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Re: Dominions II Bug Thread
Yeah Saber Cherry, I pointed out the imp moloch weakness too. In fact, I'm not sure, but I think the imps routing somehow causes your entire army to rout. I do know I'm not using the Moloch until his imps are fixed...its so unsatisfying to make a 9 fire pretender for bless and have him unable to attack solo with fire spells.
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November 26th, 2003, 12:18 AM
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General
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Join Date: Nov 2000
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Re: Dominions II Bug Thread
Quote:
Originally posted by Saber Cherry:
P.P.S. Major bug: Moloch cannot be used as a supercombattant! The imps that he gets for free are super-weak and rout very quickly against really weak enemies. And when they rout, he routs, even though he can often beat the enemy army alone, and has 30 morale.
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The same problem occurs with the Prince of Death and his longdeads. He's routed after two of the three around him were killed, which doesn't make a lot of sense.
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