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December 10th, 2008, 01:20 PM
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Shrapnel Fanatic
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
You could keep the VPs secret?
Give them terrain bits of
"nostart" 512
"manysites" 1024
and then set a program to grab battle actions from the game log so you can keep score.
Maybe use special unused magic site to mark it so the person taking it knows they have one.
rushes off to add that to my game ideas list
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Last edited by Gandalf Parker; December 10th, 2008 at 01:23 PM..
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December 10th, 2008, 02:04 PM
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Lieutenant Colonel
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I thought it had been discussed already, nah?
I'm for non-capitol VPs, I thought we were going for the "junctions of energy scattered around the world", possibly (if mr Gandalf helps us it could be great  ) with the "many sites" tag in them. Secret ones seems overly-difficult to manage 
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December 10th, 2008, 02:33 PM
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Major
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Yes, it was discussed. And a question was whether actual VPs with secret location was possible, with no answer. Some kind of new magic site modded in to represent VPs isn't an option, in my book, as it would be impossible to know even if you have already won! Also, placing them in the map would require an author of the map to know their location, with an added difficulty of their additioanl random appearance.
And, by the way, I'm for non-capital VPs (and 8 of 15 to win), though capital-based ones would be fine, too.
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December 10th, 2008, 03:10 PM
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Shrapnel Fanatic
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
a site can be placed as "found" so it appears as soon as you capture the province. And they could be placed randomly so that even the author doesnt know it (only the host would know)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 10th, 2008, 03:21 PM
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First Lieutenant
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
8 out of 15 non-capital VP?
I thought we want a somehow lengthy game with a lot of roleplaying. This victory condition means just a quite short game -at least there is a big chance of it.
Whats the sence of secret VPs? This means the game can end in turn 10 by luck or runs untill the remaining players decided to stop it which we can already have by just using the standard winning condition.
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December 10th, 2008, 03:57 PM
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Lieutenant General
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I agree with Calmon, non cap vps is just asking for sudden death. Secret vps (if they are even possible?) seem even more bizarre, just like number of prov victory except it might fire way too soon or almost never.
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December 10th, 2008, 03:59 PM
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Sergeant
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I vote for capital VPs. War and vendettas are good to roleplay, and when you finally bested your hated enemy you know you are one step closer to victory.
I also think it would be good to delay the endgame with hard or very hard research from a roleplaying perspective. So your mundane troops and heroes can take a big part of the story and glory.
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December 10th, 2008, 04:23 PM
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Lieutenant Colonel
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Magic makes for better roleplay and funnier battles IMHO. I'd go on standard
capitol VPs would enhance fast killing of nations, loss of writers, and a captured capitol is usually hard to retake from the nation itself when it can't recruit capitol-only troops and commanders no more. so if you want long wars and vendettas imho better to fight for that distant province your troops had to travel for long in the desert to reach...
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December 10th, 2008, 04:29 PM
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Lieutenant General
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
No vps is fine with me too, it's just the leaving non-cap ones scattered around that seems dangerous. For one thing some nations are _far_ better at quick grab tactic than others. I would not underestimate how quickly, say, Ry'leh could make a grab for the winning number.
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December 10th, 2008, 04:44 PM
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Major General
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
/me shrugs. If somebody is obviously the winner its usually not hard to get universal concession without having to play down to the bitter end (particularly in a RP game where "surrender" is potentially the way to go). If somebody is not the obvious winner a VP snatch just feels like a trick to sudden death a game which was still up in the air.
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