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  #1  
Old May 10th, 2010, 10:44 PM
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Default Re: Countdown - ***Started***

I guess I should have been more clear, what I wanted to say was a fortress from a site searching spell (especially, the common undersea fortress you can get casting Hauruspex).

Is the consensus that they be demolished then?
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  #2  
Old May 11th, 2010, 12:00 AM

Debaser8 Debaser8 is offline
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Default Re: Countdown - ***Started***

Trading for boots of youth Items/Gems.

Yomi
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  #3  
Old May 12th, 2010, 10:10 AM

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Default Re: Countdown - ***Started***

VP totals from a site will not count if a castle has been found on the site.

After 6 turns, a castle on a VP site will *cost* you 1 vp.
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  #4  
Old May 21st, 2010, 01:23 PM
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Default Re: Countdown - ***Started***

Quote:
Originally Posted by chrispedersen View Post
VP totals from a site will not count if a castle has been found on the site.

After 6 turns, a castle on a VP site will *cost* you 1 vp.
OK, from a magic site, I've got a castle on a VP site now. But I'm not declaring vp for it (I haven't declared vp for any VP site I've held to this point).

So, is it OK to keep this fortress as long as I don't try to claim vp from that VP site (the strategic value is debatable, but I guess it does give me some small economic boost)?

If I keep it for more than 6 turns, can my vp start to go negative?

In the regard of utility, the 5 water VP provinces obviously have less use than the one land VP ("yeah, I can build all the Tritons I want" vs "I can build national mages and troops").

Don't know where I'm going with that, just something to keep in mind. In the end, I think this game will still come down to a contest of brute strength, but the vp variable may likely add an interesting twist toward the end.
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Old May 21st, 2010, 11:53 PM

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Default Re: Countdown - ***Started***

The rules are that forts must be destroyed.
And yes, your vps will go negative if you do not.
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  #6  
Old May 12th, 2010, 01:32 PM
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Default Re: Countdown - ***Started***

I claimed a VP at the beginning of this turn (31).

I would also like to point out that the current game settings indicate that a win (as far as the software is concerned) occurs when 7 VPs are accumulated. The score graph supports this as the ceiling is not far off, so... if we're supposed to be accumulating 100, but the game is going to go "Game Over!" when we hit 7... is there a way to fix this or am I incorrect wrt how the VPs work?
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Old May 13th, 2010, 12:02 AM

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Default Re: Countdown - ***Started***

Quote:
Originally Posted by Verjigorm View Post
I claimed a VP at the beginning of this turn (31).
You have to also provide the province number:

Turn 31: Abysia, province ???
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  #8  
Old May 13th, 2010, 08:00 AM
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Default Re: Countdown - ***Started***

Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by Verjigorm View Post
I claimed a VP at the beginning of this turn (31).
You have to also provide the province number:

Turn 31: Abysia, province ???
I'm Arcoscephale and in general I prefer not to reveal the province number since it is useless for scoring purposes but useful as spying data. You can see on the score graphs that I have 1. If someone who can see me wants to reveal the province number that's up to them, but if it were me, I would charge for the intel. :P
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  #9  
Old May 12th, 2010, 03:19 PM
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Default Re: Countdown - ***Started***

That looks like total VP rather than accumulation to me; otherwise you and Arco would've gained at the same time.

If it's set for total VP, why don't we just integrate under the score graphs (assuming no forts), rather than having people self-report which is weird?
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  #10  
Old May 12th, 2010, 04:35 PM

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Default Re: Countdown - ***Started***

7 vps that are all adjacent to each other is going to make a poor winning condition. Might as well just say that 1 of those VP provinces has to remain independant and play it as a normal game.
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