.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1701  
Old October 4th, 2002, 04:21 PM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Babylon 5 Mod

I'm doing a game against the computer, but those Vree are cool guys! They hold up quite good against 7 computers. I've got a alliance with the Minbari and the Shadows.
I've got 12 planets colonized and defended with at least 100 satallites.

And what is that thing about no more that 1000 thingies in one square? Please explain.
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #1702  
Old October 4th, 2002, 04:22 PM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Babylon 5 Mod

Wow, cool I'm a sergeant!
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #1703  
Old October 4th, 2002, 04:36 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Babylon 5 Mod

Its an option in your game setup.

V1.49 allows you to max that out at 5000 per player and 5000 per sector.

V1.78 allows you to max it out at 20000.
Reply With Quote
  #1704  
Old October 4th, 2002, 07:44 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Babylon 5 Mod

Val... maybe you should add several blank racial traits, so that you can just change those, and stop invalidating emp files with every patch.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1705  
Old October 4th, 2002, 08:04 PM
Lighthorse's Avatar

Lighthorse Lighthorse is offline
Sergeant
 
Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
Thanks: 0
Thanked 0 Times in 0 Posts
Lighthorse is on a distinguished road
Default Re: Babylon 5 Mod

Imperator Fyron,

I have requested of geoschmo/SE4/PBW to remove my old empire file for Narn Regime in Babylon 5 Game. I can upload another empire file that matches Val's latest patch for B5 mod.

Lighthorse
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
Reply With Quote
  #1706  
Old October 4th, 2002, 09:14 PM
Nomor's Avatar

Nomor Nomor is offline
Corporal
 
Join Date: Aug 2002
Location: UK, NW
Posts: 183
Thanks: 0
Thanked 0 Times in 0 Posts
Nomor is on a distinguished road
Default Re: Babylon 5 Mod

Timestone: Re: Jump Gates

http://trade.mahasamatman.com/B5/Ima...e/Gallery/?009 This link has a detail of Jump Gates not always seen. It is a profile view and as close as you can get to a plan or cross section and provides detail of the sections making up the jump gate. Unfortunately even B5Tech.com is vague regarding the size of Jump Gates but the Cortez Jump Gate constructor or Explorer Class could fit through a Jump Gate, which is why I gave you the previous link.
Using the B5ccg view and the Largest EA ship profile you should get a rough scale for your design. I think that even JMS is unable to tell you the dimensions although the special effects guys might, but I've had no luck down that route.

[ October 04, 2002, 20:20: Message edited by: Nomor ]
Reply With Quote
  #1707  
Old October 4th, 2002, 10:29 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Babylon 5 Mod

Timstone-
Told you Nomor was the man to ask for solid B5 facts
Vree have some great weapons, all that AntiMater stuff!!

Fyron-
Yeah, I think I'll add a few more blanks on the next one. I'm actually hoping not to have many more to add unless I get some new weapon data on some of the obscure races. I plan to concentrate on those races we already have going.

All-
Would you like me to post a 'temp' shipset for the Gaim and Abbai so they are usuable for our game? (PF - send me all the latest Abbai DoGA files you have made since the Last batch - if any - and maybe I'll try to make a few more)

In the next few patches I'm going to concentrate on fixing the Nomad races to be more usable, adding some racial specific components, racial specific facilities, new ship classes (going to add Prototype, Standard & Advanced Versions of the ships that will require varied levels of research) and new events. Also want to continue to revamp the Fighter weapons, WP weapons, Troop Weapons and also Intel - pending on how this test run goes.

Any other suggestions or desires from the cast or crew?
Reply With Quote
  #1708  
Old October 4th, 2002, 10:30 PM
Nomor's Avatar

Nomor Nomor is offline
Corporal
 
Join Date: Aug 2002
Location: UK, NW
Posts: 183
Thanks: 0
Thanked 0 Times in 0 Posts
Nomor is on a distinguished road
Default Re: Babylon 5 Mod

Timstone: (Val might like the 1st link )

Just to ruin your day http://home.tu-clausthal.de/~inmc/b5/Models.html has two jump gates and Forward Design at http://www.forwarddesign.com/3dobjects.htm under Miscellaneous: the file "Jumpgate.Iwo" - 149k - Babylon 5 jump gate, but you'll need a 3D viewer. You may be able to look at the code or something to get dimensions you need?

Val: Abbai shipset? Yes please!

[ October 04, 2002, 21:39: Message edited by: Nomor ]
Reply With Quote
  #1709  
Old October 4th, 2002, 10:39 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Babylon 5 Mod

Quote:
Yeah, I think I'll add a few more blanks on the next one. I'm actually hoping not to have many more to add unless I get some new weapon data on some of the obscure races. I plan to concentrate on those races we already have going.
Its best to add a whole bunch of blanks, and then once you are really done, you can remove the extras.
That way you only invalidate the EMPs twice.
Reply With Quote
  #1710  
Old October 4th, 2002, 11:46 PM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Babylon 5 Mod

Val: I'll work on some more Abbai tonite, now that I have the shipdata . 1 cavate: alot of the ships are kinda repetitious (I'll lean more to B5 "canon" and less toward the SEIV community aesthetics here). Should be able to get several done. should be able to do frigate, destroyer, carrier and a transport or two...maybe a base...depends...

oops, seems I did some of these (well place-holders maybe) already. I'll make some semi-canon ones tonite and send you those. I'll give the B5 name and class and let you figger out what that is in SEIV terms

I have also gotten started on Pak'ma'ra...

[ October 04, 2002, 23:15: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.