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January 9th, 2008, 11:19 PM
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First Lieutenant
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Join Date: May 2005
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Re: Any One Still Playing This Game?
No, in response to this...
SJ
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Self destruct doesn't deserve its own hotkey IMO.
Being a Turn Based game with lots of commands, twitch access is not important.
SE4 did it right. The most-used commands get their first letter as the obvious hotkey, and even the rarely-used ones (which use the leftover keys) are just one mouse click away... so you don't have to memorize anything.
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Fyron
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Still, its trivial to change them to suit your tastes.
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I said
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As ridiculous as modding the game would be???
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In response to your reply to insinuate that change would be "trivial"
Where do you get the idea that hotkeys and modding are the same thing? It's only your statement that relates to that, not mine! If your not sure what I meant, don't go assuming something and then bashing me for your interpretation, ASK…
I do not play SE5 other then the demo, and therefore cannot offer any solutions to the game and have not done so. The game does not play as easy (for me) as it mods (for you) so I stand by my statement.
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January 10th, 2008, 01:06 AM
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Shrapnel Fanatic
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Re: Any One Still Playing This Game?
It all seemed to flow into that, first saying se5 is only for modders, then stating that changing hotkeys is as ridiculous as modding the game and all... I suppose you didn't actually say it was modding, and I apologize for asserting that you did.
I don't get what the difference in intentions is between what I thought you said and what you did say (that it is "as ridiculous as modding"), though. What was the point? Being able to configure hotkeys makes the game less fun to play? Disagreeing with one default hotkey assignment makes the game difficult to play?
I don't disagree that SE5 can be a chore to play at times, but I just don't see hotkeys being part of it, or that the game is just for modders (its for people willing to put up with the interface, which has gotten somewhat better since the last demo).
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January 10th, 2008, 01:36 PM
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First Lieutenant
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Join Date: May 2005
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Re: Any One Still Playing This Game?
Fyron. I have read many posts about SE5's playability (some do like it and some do not). I have yet to read one post about it's modability!!! What do you think that could mean? I take it to mean that the game is more user friendly to modders then players...
The hotkeys comment was a insignificant point of sarcasm.
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January 10th, 2008, 01:52 PM
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Shrapnel Fanatic
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Re: Any One Still Playing This Game?
There are tons of posts about its moddability and issues therein (but even more about UI stuff).. There are more on the more active official forums than here, though. But even so, a lot of modders send their complaints about limitations and foibles directly to Aaron, rather than post about them on the forums (which he doesn't even read). Most of the moddable nature of hte game feels rather tacked-on, as if Aaron was designing it to do exactly what he wanted, then just put a bit of interface calls in text files. A recently discussed issue (on IRC) was being unable to specify just how many fighters get launched at a time from a fighter bay (all you specify is unit type and the rate in ms one fighters is launched). Luckily we found that duplicating the ability would get us what we wanted, but it shouldn't have even been necessary with better data format design; its an artificial limitation of abilities only having two "Amount" lines. Then there were clever things like monsters that grew in power the "older" they were, that got axed when Aaron started caching component values at design time for speed purposes... You don't even want to know how much insanity I ran into working on FQM...
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January 11th, 2008, 01:41 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
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Re: Any One Still Playing This Game?
Well I guess there's nothing left to say but, wait for SE6... [img]/threads/images/Graemlins/Cold.gif[/img]
Aaron can always rename it "Space Empires - A New Beginning" or "The Return of the Code" or "Space Empires Strikes Back".
These would be some great names for SE6!
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January 12th, 2008, 05:24 AM
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Sergeant
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Re: Any One Still Playing This Game?
As long as the game is as fun, or more fun, than SE4 (since SE5 is not very fun, in my opinion), he could call it 'Revenge of the Bananas' for all I care..
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January 12th, 2008, 01:53 PM
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First Lieutenant
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Join Date: May 2005
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Re: Any One Still Playing This Game?
If you don't care what they name it, why even post anything until SE6 is released?
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January 13th, 2008, 08:19 PM
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Sergeant
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Re: Any One Still Playing This Game?
My point was that gameplay matters more than what he chooses to name the next version (assuming he even makes one). Are you offensive on purpose or is it just a natural gift?
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January 14th, 2008, 01:18 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
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Re: Any One Still Playing This Game?
An old Vulcan saying goes, purpose without reason is illogical. [img]/threads/images/Graemlins/icon07.gif[/img]
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January 14th, 2008, 05:09 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Any One Still Playing This Game?
That's only ever problem in sequential turn games...
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