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April 30th, 2008, 12:36 PM
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Lieutenant Colonel
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
atul said:
Hm, LA Agartha at least at some time was considered very strong. With their too-good mages they still are.
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I considered LA Agartha, but their strength comes from their awesome combat mages, while their military is of quite low quality. While I would rate them a strong nation in 'regular' games, I think the hard research will make them struggle in early game. (Not worse than several other nations that come to mind, mind you. Just enough not to rate them as a strong choise anymore. )
Anyway, just personal opinion of course
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April 30th, 2008, 12:43 PM
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Sergeant
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Re: Mega Age II (Kingmaker) Sign Up!
I will play any nation available.
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April 30th, 2008, 01:30 PM
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Amhazair said:
Quote:
atul said:
Hm, LA Agartha at least at some time was considered very strong. With their too-good mages they still are.
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I considered LA Agartha, but their strength comes from their awesome combat mages, while their military is of quite low quality. While I would rate them a strong nation in 'regular' games, I think the hard research will make them struggle in early game. (Not worse than several other nations that come to mind, mind you. Just enough not to rate them as a strong choise anymore. )
Anyway, just personal opinion of course
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LA Argatha has a couple of really good things going for it, good combat mages are just one. They've also got good early summons, good later summons and good paths for forging (E/F/D could be argued to be the best forging paths). I actually did pick LA Argatha, but it's far enough down on my list that I think it's pretty unlikely I'll land it.
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Baalz good player pledge
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April 30th, 2008, 01:35 PM
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Major General
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Baalz said:
Quote:
Amhazair said:
Quote:
atul said:
Hm, LA Agartha at least at some time was considered very strong. With their too-good mages they still are.
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I considered LA Agartha, but their strength comes from their awesome combat mages, while their military is of quite low quality. While I would rate them a strong nation in 'regular' games, I think the hard research will make them struggle in early game. (Not worse than several other nations that come to mind, mind you. Just enough not to rate them as a strong choise anymore. )
Anyway, just personal opinion of course
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LA Argatha has a couple of really good things going for it, good combat mages are just one. They've also got good early summons, good later summons and good paths for forging (E/F/D could be argued to be the best forging paths). I actually did pick LA Argatha, but it's far enough down on my list that I think it's pretty unlikely I'll land it.
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I would think astral is an absolute must in long term forging. I finally got to the endgame in Sloth, and I swear to god I put an astral skullcap and an amulet of antimagic on every, single, SC I made.
Not to mention shields of luck, faihtfuls, or lucky pendants.
Jazzepi
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April 30th, 2008, 02:09 PM
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Re: Mega Age II (Kingmaker) Sign Up!
They have astral too. I have to think about them and maybe give someone better chance to roll MA Pythium or Arco
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April 30th, 2008, 02:18 PM
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Jazzepi said:
I would think astral is an absolute must in long term forging. I finally got to the endgame in Sloth, and I swear to god I put an astral skullcap and an amulet of antimagic on every, single, SC I made.
Not to mention shields of luck, faihtfuls, or lucky pendants.
Jazzepi
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You're right, of course, but I was thinking more along the lines of "useful *and* hard to get without national mages". Amulet of MR are pretty easy to line up, but Flambeaus, Dwarven Hammers and Skull Mentors...not so much.
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Baalz good player pledge
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April 30th, 2008, 02:27 PM
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Lieutenant General
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Re: Mega Age II (Kingmaker) Sign Up!
Guys, do not send me changed picks. It is very time consuming to compile the initial picks.
My purpose was not to get anyone to change picks, but to get new people that have not chosen yet to consider races no one else took. if 5 players switch to la agartha, that defeats the purpose.
So with regret, you are "stuck" with your picks.
*Though if you did not select any race, and said "i will play anyone" as several did, you can change your mind and do picks up until May 7, or until everyone has their picks in.
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April 30th, 2008, 02:44 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Baalz said:
Quote:
Amhazair said:
Quote:
atul said:
Hm, LA Agartha at least at some time was considered very strong. With their too-good mages they still are.
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I considered LA Agartha, but their strength comes from their awesome combat mages, while their military is of quite low quality. While I would rate them a strong nation in 'regular' games, I think the hard research will make them struggle in early game. (Not worse than several other nations that come to mind, mind you. Just enough not to rate them as a strong choise anymore. )
Anyway, just personal opinion of course
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LA Argatha has a couple of really good things going for it, good combat mages are just one. They've also got good early summons, good later summons and good paths for forging (E/F/D could be argued to be the best forging paths). I actually did pick LA Argatha, but it's far enough down on my list that I think it's pretty unlikely I'll land it.
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Sure, I totally agree with you here, but my point remains, all of that takes a bit of research to get going. Again, I don't mean to dis them, but I feel they suffer more than most nations from a slower research rate.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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April 30th, 2008, 02:55 PM
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Lieutenant General
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Re: Mega Age II (Kingmaker) Sign Up!
You waste valuable death gems on skull mentors Baalz? I can almost always find a better use for my d gems than a skill mentor.
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"War is an art and as such is not susceptible of explanation by fixed formula."
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April 30th, 2008, 02:58 PM
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Major General
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Re: Mega Age II (Kingmaker) Sign Up!
Baalz is talking about the +9 research skulls.
Jazzepi
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