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  #1  
Old October 9th, 2009, 07:50 PM

rdonj rdonj is offline
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Default Re: Overlords - Game Thread. (playing)

There's no way of knowing really. So yeah, it's pretty much just the honor system. That's another reason I wanted to have a game master in place, to make sure that sort of thing wasn't going on. Well, everyone hated that idea so it was out. You'll just have to police yourselves.
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  #2  
Old October 9th, 2009, 08:50 PM

melnorjr melnorjr is offline
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Default Re: Overlords - Game Thread. (playing)

I suppose a normal who saw the overlord doing this could screenshot it, but that presents its own problems.
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  #3  
Old October 10th, 2009, 12:39 PM
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sansanjuan sansanjuan is offline
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Default Have you ever...

Have you ever
...set your archers to hold and attack instad of your warrior units?

I guess the archers should be posthumously commended for following orders.


Sheepishly
-ssj
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  #4  
Old October 10th, 2009, 03:56 PM

atul atul is offline
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Default Re: Overlords - Game Thread. (playing)

Huh, I see R'lyeh is already active on my back yard. Step on it, underwater Normals! (...though I do note Atlantis pretender already getting himself killed...)

And, dear mr "I got my behind handed to me" you know which nation I'm referring to, _MY_ back yard!
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  #5  
Old October 10th, 2009, 04:58 PM

kianduatha kianduatha is offline
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Default Re: Overlords - Game Thread. (playing)

I'm already stepping on it as hard as I can!
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  #6  
Old October 11th, 2009, 10:17 AM
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Default Re: Overlords - Game Thread. (playing)

Ugh, this game has certainly gotten off to a rollickingly bad start for Atlantis - first the hordes of sharks in my capital, and now this

Oh well, I'll game things out, but I doubt I'll waste any(more) time on diplomacy at this point. I'll consider anyone near me an enemy until the end comes (at this point, I double it'll be long in coming though).
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  #7  
Old October 12th, 2009, 09:43 AM

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Default Re: Overlords - Game Thread. (playing)

Could we have the llamaserver turn reminder set to 9 or preferably 12 hours, please? I've noticed the current 6 hours isn't enough when the reminder can come right after I go to sleep or to work, making me forget/miss the turn deadline.
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  #8  
Old October 12th, 2009, 10:34 AM

rdonj rdonj is offline
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Default Re: Overlords - Game Thread. (playing)

Oops. Yeah, 6 hours is definitely way too short. I'm not sure about 12... seems like an awful long time for a game still on 24 hour hosting. So I've set it to 10 for now. But the time there is negotiable.
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  #9  
Old October 12th, 2009, 10:59 AM

atul atul is offline
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Default Re: Overlords - Game Thread. (playing)

24 hours? No wonder these turns seem to be coming one right after another.

But, 10 hours is good. Thanks.
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  #10  
Old October 12th, 2009, 11:01 AM

rdonj rdonj is offline
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Default Re: Overlords - Game Thread. (playing)

Well, you guys are only on turn 5 . Come turn 10 you'll be on 48 hours and I'll go ahead and set the reminder emails to 12 hours.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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