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August 13th, 2021, 11:23 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: RetLT Scenario issues
Quote:
Originally Posted by zovs66
Sad news about CB, may he RIP. I think quite a few have passed on.
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It may have been him or not. The last timestamp on a scenario of his was 6 months after death but there are a number of reasons it might have happened that way. I did discover there is a CB Blackard III so there does seem to be 3 generations with that name and the CB who produced these scenarios may be III.... IDK it's just that the scenarios stopped coming around the same time we were deep into converting to windows and a lot of the old crew left.
We are pushing close to a quarter-century of development so yes, some of the early contributors could have passed away
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August 13th, 2021, 12:35 PM
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First Lieutenant
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Re: RetLT Scenario issues
I seem to remember that wreck bug also happened on one of my scenarios (with the gliders). They certainly seem to suppress infantry.
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August 13th, 2021, 06:45 PM
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Shrapnel Fanatic
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Re: RetLT Scenario issues
It *may* be that glider inf are picking up suppression like the crew of a destroyed tank....... BUT, landing in a glider under fire from 40mm AA is no cakewalk so added suppression from a hot LZ is not out of line and has nothing to do with the glider "wreaks"
Last edited by DRG; August 13th, 2021 at 06:54 PM..
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August 13th, 2021, 11:40 PM
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Major
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Join Date: Aug 2015
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Re: RetLT Scenario issues
Glider wrecks are definitely the main cause of the suppression.
I tried and experiment where I landed all the gliders together near the top of the map and out of range of the AA guns. This took 9 turns.
On the turn after they landed the squads were all ready. The next turn they were all suppressed without being fired on or seeing an enemy unit.
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August 14th, 2021, 09:38 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: RetLT Scenario issues
I ran some tests on a newly built scenario to eliminate any chance this was something baked into a 20-year-old scenario but it's not and it's something both Andy and I thought had been sorted out ages ago
On the list to investigate and correct.
There should be some suppression from the landing but it shouldn't linger or increase when nothing is happening to cause it to go up
Last edited by DRG; August 14th, 2021 at 09:47 AM..
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August 14th, 2021, 09:51 AM
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Shrapnel Fanatic
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Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Quote:
Originally Posted by DRG
I will put it on the list to investigate. When you say you landed them all together do you mean the same LZ ?
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Yes, I landed them all at the same DZ (Far right). The only good thing was that they retreated towards the other objectives.
I barely managed a draw too.
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Just FYI..... this is ( I suspect.... ) why it was designed the way it was
https://nzhistory.govt.nz/war/the-ba...battle-day-1-3
Quote:
In the Galatas–Canea area, the German attack began with a glider assault. Glider-borne troops landed near Canea but were unable to achieve their main objectives – the capture of Canea and Suda – and were forced to surrender a few days later. German casualties during this operation were appalling as many of the gliders were shot down or wrecked on landing.
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August 14th, 2021, 03:47 PM
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National Security Advisor
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Join Date: Mar 2005
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Re: RetLT Scenario issues
I havent looked at the scenario, but landing gliders on adverse terrain (including rough) is a recepie for hard landings (causes casualties to passengers) or outright destruction - very bad for passengers!
Invesigating the suppression issues and one factor is that the game code rates an abandoned vehicle in there with destroyed ones so may have to filter out STATUS_ABANDONED from the check for any nearby wrecks and routers. Testing continues.
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August 14th, 2021, 07:41 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: RetLT Scenario issues
FYI, I have tested the fix and it does seem to solve the problem but testing will continue
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August 15th, 2021, 04:28 AM
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Major
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Join Date: Aug 2015
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Re: RetLT Scenario issues
Scenario #165 The Axis breaks
The German trucks E3-E5 use the Italian flag. They should be set as captured.
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August 26th, 2021, 04:59 PM
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Major
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Join Date: Aug 2015
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Re: RetLT Scenario issues
Scenario #173 Crossing the Meuse
1.French bunkers AD1 and B1 are at the top of the map well away from the rest of their companies. B1 has no firing arc on map.
2. German PZ2 L5 uses an armed truck icon
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