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February 8th, 2008, 09:43 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: A call for aid!
So we should expect to receive new turns without stales?
Jazzepi
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February 8th, 2008, 12:28 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: A call for aid!
Okay, I think I've fixed it. Hopefully we will all get new turns sent out in a minute or two, and hopefully they will make sense.
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February 8th, 2008, 12:59 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: A call for aid!
Is turn 42 the right turn? I feel like I still got staled =\
Yeah this is definitely wrong. The turn I cast mother oak I forged a treelord staff, I also have two turns worth of gold income in my bank.
Jazzepi
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February 8th, 2008, 01:25 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Sloth - LA game with KO and JK - recruiting
Okay, I'll have another look when I get home. Sorry about this, everyone.
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February 8th, 2008, 01:30 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Thanked 49 Times in 31 Posts
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Re: Sloth - LA game with KO and JK - recruiting
It's really weird. It looks like some of the commands I issued were there. For instance there's a castle building that I *think* I started on the same turn.
Basically I was under the impression that the turn we should be at right now, I should have just finished forging the treelord staff, and last turn would have been the turn I cast Mother Oak. I'm 99% certain I haven't sent it to my trade partner yet.
Also, and I don't know if this is some feature of the new version, but now I have commanders that are like... basic shock troops for Ermor. I have a souless commander, and a longdead velite commander O.o
Jazzepi
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February 8th, 2008, 02:35 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: A call for aid!
Quote:
DrPraetorious said:
The *only* nation I approached with an offer of a joint attack was Ermor - so I know what Jazzeppi does when given such proposals .
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Well, I might have jumped to conclusions about you being the spider pulling the strings when I suddenly heard loads of threatening noises the turn after I invaded you.
I mean, it's just so far fetched to believe anyone would see me as a bigger threat than you that it had to be some fiendiesh plot you hatched, right?
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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February 8th, 2008, 03:05 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: A call for aid!
Quote:
Amhazair said:
Quote:
DrPraetorious said:
The *only* nation I approached with an offer of a joint attack was Ermor - so I know what Jazzeppi does when given such proposals .
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Well, I might have jumped to conclusions about you being the spider pulling the strings when I suddenly heard loads of threatening noises the turn after I invaded you.
I mean, it's just so far fetched to believe anyone would see me as a bigger threat than you that it had to be some fiendiesh plot you hatched, right?
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I'm pretty sure R'yleh doesn't have FoTA up.
Jazzepi
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February 8th, 2008, 03:15 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: A call for aid!
Turn 42 looks correct to me. All my orders seem to have been carried out.
Also, this turns battle in south calderan was hilarious. One poor lonesome magister gets flushed out by my patrolling forces. Unfortunately for me the rather sizable army was set to retreat in the event Utgards big army decided to move that way, so they all quickly flee from the dangerous magister, who proceeds to phantasmal warrior-kill the PD and conquer the province...
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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February 8th, 2008, 03:22 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: A call for aid!
My turn (the one that arrived later labelled "turn 42" rather than the earlier, erroneous "turn 43") also looks fine. I have two turns worth of gold, but I _think_ that's because I saved 1000 gold last turn (although I was tired at the time so can't be sure). What does everyone else think?
Another reason to think it is probably correct is that I can't think of any reason it could be wrong. I took the backup, scrounged everyone's 2h files from backups, and just ran the turn. It definitely is turn 42, as well, so we can't have missed a turn. So I am reasonably confident it's correct.
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February 8th, 2008, 03:43 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: A call for aid!
Bleh. This is very frustrating for me. That was a rather crucial turn, I forged several high level items, and made several map moves with my larger armies. Now my perfectly laid plans are ****zored.
Jazzepi
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