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  #181  
Old May 20th, 2009, 12:00 PM

chrispedersen chrispedersen is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

Perhaps rather than force Jim to hand off a position he has worked so hard for what would people think about increasing the hosting time 12-24 hrs?
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  #182  
Old May 20th, 2009, 06:15 PM

Stretch Stretch is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

That's fine with me. It'd be nice if Jim could finish things out.
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  #183  
Old May 20th, 2009, 09:15 PM

klagrok klagrok is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

24 hrs sounds good.
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  #184  
Old May 21st, 2009, 01:51 PM

P3D P3D is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

Do we have an admin after all?
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  #185  
Old May 21st, 2009, 05:36 PM

chrispedersen chrispedersen is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

Yes, I just haven't heard any consensus on what people want to do.
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  #186  
Old May 21st, 2009, 05:56 PM

Stretch Stretch is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

We really need a sub for Jim. Even if he stales this turn his position is still great. A newer player would be fine too... he could just unleash the fury on the entire world and we'd still have trouble taking him down.

I vote to pause the game until we get a replacement for Jim. I also vote to increase the turn hosting times at least until we find a replacement, if we don't wind up pausing it.
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  #187  
Old May 21st, 2009, 06:30 PM

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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

Either a new sub or extending the turn so it would suit Jim.
Definitely not an AI Sauro.
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  #188  
Old May 21st, 2009, 06:46 PM

chrispedersen chrispedersen is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

Hey Guys:

Its a little unusual for players to request a delay for a different player, one that is still involved in the game.

It is often explained that stales are part of the game, and I have seen many other players take advantage of a staling opponent.

It is unfortunate, that this discussion to delay or not to delay may well decide who wins the game. It is my personal opinion that if the game goes 20-25 more turns Sauromatia wins. Delaying the game definitely hurts my chances of winning it.

The roll of the administrator is to grant a players requests for dealing with real world problems. And to deal with players performance that is so bad that it affects the quality of the game overall. Usually this is defined by three stales in a row.

In the interest of sportsmanship, I propose to delay the game 6 hours. In the interim, I (and I suggest others) email Jim and see if he can get his turn in.

If Jim then wishes postphonements, they will be granted, just like for any player. Likewise, if Jim wishes to increase the turn processing time. Jim has logged on today, hopefully he will again.

Last edited by chrispedersen; May 21st, 2009 at 06:55 PM..
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  #189  
Old May 21st, 2009, 06:58 PM

chrispedersen chrispedersen is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

I see back on the 5/9 Jim requested extending the game to 72 hours. I'm making that change now, unless someone objects.
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  #190  
Old May 21st, 2009, 08:05 PM
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Starshine_Monarch Starshine_Monarch is offline
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Default Re: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age

I postponed the hosting another 24 hours in case we need it.
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