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June 25th, 2009, 05:26 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: CarCrash - EA Game - CBM - (Running)
Pangaea issues a proclamation,
We will declare war on any nation that tries to take provinces 104 and 99 for we consider them most vital to our cause.
The wrath of nature will have no mercy on those who ignore our warning.
Now, where was I,
Jazzepi? Still with us here?
If he stales again I suggest we at least find someone to turn Sauro to AI.
There's no pleasure in attacking a staleing nation.
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June 25th, 2009, 06:21 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: CarCrash - EA Game - CBM - (Running)
If it looks like Sauro are going to stale again, I will delay the game for 12 hours to see if Jazzepi returns. He is also close to staling in Legends of Faerun, so it is not just this game he is missing in.
@ Executor - Can I ask when you are likely to need your few days delay for? Since if it is very soon (as in tomorrow or day after) then we can use that time to work out what to do with Sauro, and to see if Jazzepi re-appears or not.
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June 25th, 2009, 06:36 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: CarCrash - EA Game - CBM - (Running)
I can make one more turn tomorow, but I'll need 2-3 after that.
I'll let you know when to delay the game for my sake.
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June 25th, 2009, 06:42 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: CarCrash - EA Game - CBM - (Running)
That's cool Executor. But I really don't want to see Sauro stale again, so it may well turn out that the delay needed to decide what to do with Sauro will tag onto the front of your delay, and will end up being a 3-4 day delay overall. Which is not great, but better than the unfair situation now where several nations are attacking a staling nation.
Edit: I have just delayed the game two hours to give me a safety net so that I don't miss the hosting deadline due to sleep and getting into work tomorrow.
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June 26th, 2009, 03:21 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: CarCrash - EA Game - CBM - (Running)
Ok, it looks like Sauro's turn has come in overnight, so it's game on again
@ All - Executor will be needing a few days delay soon due to things in Real Life, so the game will be getting put on hold during this period. The delay shouldn't be for longer than 2-3 days, and will possibly seem like less depending on when the hosting deadlines fall.
Will keep you all updated as to when the delay will start.
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June 27th, 2009, 04:39 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: CarCrash - EA Game - CBM - (Running)
@ All
I have had a request to permanently extend the hosting schedule for this game, which I too would also welcome at this stage. Everyone seems to be in at least one war right now, many are in several, so I'm guessing there are other players who would also appreciate the extra 12 hours.
Plus I know I also personally find it slightly annoying the way that with a 36 hour schedule, the deadline falls on a completely different time of day every other turn. Which if you only have the evenings free to do your turns, means that 36 hours isn't really that different to a 24 hour schedule.
So my intentions are to increase the hosting schedule to 48 hours, which is what a lot of other games would be on by this stage of the game. Please can you all let me know your thoughts on this.
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June 27th, 2009, 07:32 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
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Thanked 3 Times in 2 Posts
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Re: CarCrash - EA Game - CBM - (Running)
Quote:
Originally Posted by Calahan
So my intentions are to increase the hosting schedule to 48 hours, which is what a lot of other games would be on by this stage of the game. Please can you all let me know your thoughts on this.
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I prefer 36 hours, but 48 would be OK.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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June 27th, 2009, 06:31 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: CarCrash - EA Game - CBM - (Running)
@ All - I have increased the hosting schedule from 36 to 48 hours as per a player request, as there were no objections to it. I have heard from Executor Re: the delay he needs, and he said he should only need one day. So I have added this length of time onto the current turn deadline as well to accommodate Executor's needs.
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June 27th, 2009, 10:59 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: CarCrash - EA Game - CBM - (Running)
Quote:
Originally Posted by Calahan
@ All - I have increased the hosting schedule from 36 to 48 hours as per a player request, as there were no objections to it. I have heard from Executor Re: the delay he needs, and he said he should only need one day. So I have added this length of time onto the current turn deadline as well to accommodate Executor's needs.
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Actually, Executor has his orders in already, so we probably don't need the extra extension in the current turn (although we may do for the next turn).
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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June 30th, 2009, 09:26 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: CarCrash - EA Game - CBM - (Running)
Alright Neifle. Hit the road Jack and dont ya come back no more no more no more no more, hit the road jack and dont ya come back no more.
I'd retreat what you have left before you loose it. Give me a chance to show Caleum what fun he's missing out on.
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